the previous version didn't register as a successor for some reason, link here
A small system with a brown darf, a not-too-hot lava world, a cold sand planet, a gas giant with a mysterious moon, and a very dark ice planet.
This wasn't bundled with the original Mortan 1.2, however i'm just putting this in for MortanBonus to make up for the inconvenience.
Of course, brown dwarves don't have much planets (in almost all cases just none), so don't expect much in terms of neither quality nor quantity.
Version 1.3e - Climate Cleanup
CHANGES:
Efidiris: Minor appearance changes
Daeso: Adjusted temperature and atmosphere
Citet: Increased visibility, reduced temperature
IMPORTANT:
Most assets for terrain textures and/or rings are not made by me, and credit goes to their respective creators. I will not list them here as there are too many, and also because my memory is garbage in general to remember all of them.
If an in-game celestial body's name either resembles a, or is exactly the same as a real-life celestial body, then please take note that this is unintended and coincidental - if any name may have an offensive meaning, please tell me and i will rename it later unless the celestial body is a crucial part of the planetary system.
GENERAL INFO
- Successors 1 post(s)
- Created On: iOS
- Game Version: 0.9.802.0
CELESTIAL BODIES
Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
---|---|---|---|---|---|
Efidiris | 49,291 km | 39.4 m/s | - | - | |
Magnum | Efidiris | 828 km | 9.7 m/s | 5,431.7 Mm | 4,567.3 Mm |
Daeso | Efidiris | 505 km | 5.2 m/s | 11,203.7 Mm | 10,655.1 Mm |
Pastarkus | Efidiris | 28,158 km | 49.6 m/s | 30,760.6 Mm | 27,753.7 Mm |
Xuveah | Pastarkus | 16 km | 0.3 m/s | 163.9 Mm | 46,543 km |
Citet | Efidiris | 2,835 km | 29.0 m/s | 55,790.1 Mm | 45,268.7 Mm |
i'll be uploading the 1.3 versions of the other MortanBonus systems shortly.
and yes, i'm aware that the planet Pastarkus has a higher gravity than Efidiris itself, however, personally this is too minor of a thing to require a minor update, so it will be fixed in 1.4e (Beyond Insanity)