GENERAL INFO
- Predecessor: Juno System
- Successors 25 post(s)
- Created On: Windows
- Game Version: 0.9.800.0
CELESTIAL BODIES
Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
---|---|---|---|---|---|
Juno | 139.1 Mm | 274.0 m/s | - | - | |
Vulco | Juno | 635 km | 7.0 m/s | 4,964.3 Mm | 4,964.2 Mm |
Sergeaa | Juno | 1,036 km | 8.0 m/s | 8,752.4 Mm | 8,752.2 Mm |
Droo | Juno | 1,274 km | 9.8 m/s | 15,199.2 Mm | 14,720.4 Mm |
Brigo | Droo | 213 km | 1.6 m/s | 24,238 km | 24,237 km |
Luna | Droo | 350 km | 1.6 m/s | 40,591 km | 36,359 km |
T.T. | Droo | 23 km | 0.4 m/s | 72,154 km | 59,035 km |
Cylero | Juno | 678 km | 7.0 m/s | 26,003.2 Mm | 21,491.2 Mm |
Niobe | Cylero | 3,675 m | 0.1 m/s | 5,237 km | 5,237 km |
Herma | Cylero | 23 km | 0.4 m/s | 13,485 km | 8,990 km |
Handrew's Comet | Juno | 23 km | 0.4 m/s | 101,726.7 Mm | 17,951.8 Mm |
Tydos | Juno | 14,000 km | 24.8 m/s | 82,332.1 Mm | 74,491.0 Mm |
Nebra | Tydos | 402 km | 4.0 m/s | 80,001 km | 79,999 km |
Miros | Tydos | 117 km | 0.6 m/s | 176.8 Mm | 163.2 Mm |
Orcus | Tydos | 270 km | 1.3 m/s | 258.5 Mm | 258.5 Mm |
Urados | Juno | 5,112 km | 9.0 m/s | 301,878.3 Mm | 273,128.0 Mm |
Jastrus | Urados | 18 km | 0.1 m/s | 12,500 km | 12,500 km |
Boreas | Urados | 250 km | 1.2 m/s | 115.0 Mm | 115.0 Mm |
Taurus | Urados | 435 km | 2.5 m/s | 340.0 Mm | 340.0 Mm |
Hypatchion | Urados | 44 km | 0.6 m/s | 491.7 Mm | 402.3 Mm |
3 Comments
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26.9k Zenithspeed
I noticed that the latest version of Sergeaa no longer has the atmospheric clouds covering the scaled space surface (and thus meaning that you can actually see the surface on the minimap), does anybody know how to remove that cloud effect i mentioned? In planet studio on a Venusian-template-based-body i tried removing Color Bands and everything else atmosphere-related but the cloud effects still show up.
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Cylero appears to have lost about 40-35% of its atmosphere. This makes it very difficult to reenact entering Cylero’s atmosphere with starship because there is not much time to de-accelarate aerodynamically. So that’s a bit annoying.