13 Comments
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4,813 TweedleAerospace
@crowxe I just found that using distance can result in crafts not reacting to sharp inclines in time or grounding themselves on declines they haven’t even gotten to yet.
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8,473 crowxe
@TweedleAerospace
5 seconds ahead according to the crafts speed? Sounds like great idea especially in my case where I have a slot to change speed and every time I do that I have to go and change the ahead distance -
4,813 TweedleAerospace
@crowxe oh I tried a 5 second on and found that to be easier than a certain distance.
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8,473 crowxe
@TweedleAerospace
If you know what you're talking about then technically you're part of it 😁 -
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4,813 TweedleAerospace
@crowxe yeah pushing down very hard often make planes even irl very unstable
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8,473 crowxe
@Gen3ralInterstel1ar
I think it's the self stability factor for the plane, orienting it that the belly is always down or ...opposite to the lift -
2,626 Gen3ralInterstel1ar
@crowxe Oh wow, Vizzy can be weird sometimes, so even I don't know why it would roll the plane onto its back. Other than that, Still an epic Vizzy program.
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8,473 crowxe
@Gen3ralInterstel1ar
I've never seen that. The autopilot here is just vizzy and the thumbnail is screen shot of Learlet45 dashboard from MS flight simulator. The surprise that I ran into is when the jet flips to pull down, I didn't program that as the vizzy is originally for my terrain following cruise missile -
2,626 Gen3ralInterstel1ar
I like that, it is similar to the F-111's Fly By Horizon autopilot.
@TweedleAerospace
That would happen in both using time ahead or distance ahead, however I programmed it to the "stay alive" rather than "stay the lowest" . so the idea (the newest version) is that the program calculates the highest angle to terrain in the distance ahead and reverse back that angle to elevation difference then add 100m then reverse it back to target slope angle and the pitch control uses that.