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1,176 YaMomzBox420
@TritonAerospace yeah. You can set a target and lock heading on it, but the entire craft will try to lock heading, not just the camera. You can do some basic raycasting using target and craft roll axis vectors, but it's hard to use that for moving the camera without having a lot of math involved. Also, you could move just the camera part with the Vizzy blocks made for cameras, or you could move the rotators with vizzy(if you went with a realistic gyro-ball like my craft), but both controls schemes are very different. I'll have to look into it some more since I've gotten a lot better at vizzy since making this craft, plus there's lots of new content from the recent updates, so it's worth checking out
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10.5k TritonAerospace
@YaMomzBox420 I'm facing a similar challenge on my drone except the camera rotators are Translate controlled and i have hit a deadwall with that locking function it requires serious maths.
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1,176 YaMomzBox420
@TritonAerospace unfortunately I haven't quite finished the Vizzy for it. I need to figure out a way to lock the cameras heading seperate from the craft, which hasn't happened yet... But yeah, definitely gonna work on that
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