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    @MarioG
    Yea ikr? I didn't expect my comment to blow up like that lol. And I gained 16 subscribers from the popularity.

    +1 5.4 years ago
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    45.5k MarioG

    Lol i found you pinned on a surreal entertainment video

    +1 5.4 years ago
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    Probably somewhat @JohnnyBoythePilot

    5.4 years ago
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    @Kell
    Would aerospike (both toroidal & linear) engines have the same throttling issue?

    5.4 years ago
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    @Kell
    Oh ok, makes sense. Learn something everyday.

    5.4 years ago
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    Some real life liquid engines can not throttle at all. Most can probably do 90% at sea level. The Merlin 1D can do 70% at sea level for landing purposes. The vacuum version however, is spared from the atmosphere and can do 40%. The Lunar module descent engine can do 10% in a vacuum. These are limited by other instabilities in the chamber and the plumbing. So the throttling capability from 0% to 100% in SR2 is rather unrealistic. @JohnnyBoythePilot

    +1 5.4 years ago
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    @Kell
    Really? That would legit break the engine? Sounds more like it would just stall out. Why 17% specifically? Is there a power setting "range" to avoid continuous use in said range that would break the engine IRL?

    5.4 years ago
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    Running at 17% throttle would break most engines in real life as the exhaust pressure would be much lower than the ambient causing the surface-atmosphere to rush into the nozzle and cause flow separation and much nozzle vibration.

    5.4 years ago
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    6,445 Probreyene

    Cool

    +1 5.4 years ago

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