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    I don’t know what people call simple, but I call this very simple .

    3.4 years ago
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    15 ARAyush

    @Mrmaraunet ok sir but when craft will be ready please inform me

    3.9 years ago
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    21.7k AramL

    @ARAyush sorry it seems I can't upload crafts since a few days, I'll do it when I can

    3.9 years ago
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    15 ARAyush

    @Mrmaraunet
    Sir can you upload that vizzy in your profile in simple rockets 2 website and inform me about it

    3.9 years ago
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    21.7k AramL

    @HSH did you see the rest of the playlist?

    3.9 years ago
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    15.7k Hylo

    @Mrmaraunet could you maybe make a beginners tutorial to just explain the different sections in vizzy?

    3.9 years ago
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    21.7k AramL

    @ARAyush I can try and help you if you need help somewhere but using simple math is not really possible if it was I would have done it already.

    3.9 years ago
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    15 ARAyush

    It is not working sir i am a student and i dont know this much complex math so can you make this more simple and i want it work on every rocket.

    3.9 years ago
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    773 DUNIAN

    @Mrmaraunet ok i’ll dm you later

    4.0 years ago
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    21.7k AramL

    @DUNIAN hard to say without more information, if you have discord you can send me a message there (I'm Aram on SimpleRockets Chat)

    4.0 years ago
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    773 DUNIAN

    This is a very useful vid but i have a problem, i think i make an exact copy of your script but when my craft start falling my craft just like fall for few seconds and then just burn the engine and it wont land. What do you think is wrong?

    4.0 years ago
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    6,047 Fime

    ok, thanks you, I will try. I've also search how to calculate an engine thrust on google and i've found a ballistic formule, but it looks difficult to use with my engine.

    4.5 years ago
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    21.7k AramL

    @Fime It's a good question I don't have any way to calculate an exact value. I would look at making a test craft with just a battery and one of your propeller. You make a Vizzy program that Logs the time since launch when your craft gets to 10m/s something like that. You should be able to get the acceleration by dividing the speed by the time it took to get there. With the mass, the acceleration, gravity ... you should be able to reverse one of the equations to get the max thrust. I havn't tested anything and havn't thought about it to be sure it's physically correct but I would do something like that to calculate max thrust.

    4.5 years ago
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    6,047 Fime

    Hey guys, I've a problem: I wanna make the same program on my UFO but I haven't real engines, just rotors made from electric motor and wings, so I can't use the [max thrust] block because the game don't recoignize it like an engine. How can I calculate my max thrust ?
    However, thank you for this complete video

    4.5 years ago
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    21.7k AramL

    @Alais thanks, unfortunately there are so many things I want to do with SR that I'm missing some time

    4.5 years ago
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    1,842 Alais

    When you will release next episode
    I am very excited to watch your videos
    Your are only one I found to teach vizzy correctly

    4.5 years ago
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    22.7k Rizkyman

    Waiting for next episode

    4.5 years ago
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    6,445 Probreyene

    This is the most useful video in this website. Its not just the landing script you also taught us how custom expressions and instructions work (my first video from this channel). So i thank you very much!

    +2 4.6 years ago

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