This craft is part of a line of configurable space station modules and is designed to work with its counter parts. Be sure to check the rest of them out on my profile to get the whole idea and tips on how they work.
The Kenneth Station Escape Module is a completely different version of my original escape pod module and is designed to be completely utilized in first person view. Optional, of course, but even piloting the escape pods can be done with a drood in first person. You'll even be able to see through the interior of the pods to watch re-entry first-hand. Just enter the seats, close the pod, turn off AG 6 to undock, use RCS to move away, and then de-orbit. Chutes will help you land manually. There are 4 escape pods total, each with 2 seats, meaning each module allows 8 droods to escape and return home. AG 1 and 2 for front Airlock Docking Port. AG 9 for Back Door Docking Port. AG 3-6 for Pod Bay Doors. AG 7 for Lights/MFDs. AG 8 for Docking Lights. AG 10 for RCS.
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19.6k CanadaDucK
Very Cool Brother, I really like how the escape capsules are held in the station till release! 👍🏼
Hey can you make one with the main station and the escape module?