My fuel numbers were way off on my first upload. I fixed that on this upload, as well as a few other tweaks.
I’ve engineered this to be as hands off as possible. You should not have to go to vzzy unless you want to. Everything comes pre-connected to the plane, all you have to do is remove the parts you dont want by grabbing the white detacher for fuel tanks, or the part marked with an ‘X’ or ‘remove first/second’.
Max Takeoff Weight: 19.3 tones
- fuel adds a ton of weight, so choose wisely. You have 600gal non- detachible ferry Tanks. 240gal conformal fuel tanks, or 300 and 370gal drop tanks.
I’ve set everything up to be moved using the translate tool with a scale of ‘.5’. If you want to move weapons to different hard points, you’ll have to set the scale to ‘0’ and fine tune it. JUST DON’T REMOVE from the plane.
Slider 1: elevator trim
Slider 2: fire selected weapon. If none are selected, it defaults to 20mm cannon
11 Comments
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7,837 Jfranz16
@Blackbird0021 I’ve got another update coming that adds Jdams and pave ways. I’m not smart enough to program vizzy for them to be guided but they still look cool and go boom
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315 Blackbird0021
@Jfranz16 Maybye you could make different base models like F16 range with all fuel bags and F16 attack with most weapons - then more people could use (I do realise you would have to re do vizzy but just an idea)
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7,837 Jfranz16
@ExplorationAerospace the leading edge flaps on the F16 change based on the angle of attack of the airplane. Just some coding to get the same functionality
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@Madrat I can add it to the list. Currently working on the F/A-18 Super Hornet