4 downloads Unlisted

Your control surfaces were far too close to the CoM, meaning that they did not have the leverage to produce the manoeuvrability you wanted. I added canards to the nose, and tried my best to make them fit in with your design, and now your plane has realistic manoeuvrability, topping at about 14G@250m/s. If you want more manoeuvrability, the canards are powered by rotators, and you can set them up to 45 degrees of deflection. These rotators do not consume power.

I also edited your engines' inputs, so that it is easier to control at low speeds. Up to 70% is good for low/medium speed flight, and everything above for supersonic/hypersonic. You can change this back if you don't like it by changing the engine input back to Throttle.

GENERAL INFO

  • Successors 2 craft(s)
  • Created On: iOS
  • Game Version: 1.2.212.0
  • Price: $10,304k
  • Number of Parts: 101
  • Dimensions: 5 m x 22 m x 24 m

PERFORMANCE

  • Total Delta V: 20.7km/s
  • Total Thrust: 2.1MN
  • Engines: 3
  • Wet Mass: 16,945kg
  • Dry Mass: 16,939kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 20.7km/s 2.1MN 2.0m 16,945kg

3 Comments

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    @CroissantStudios no problem)

    +1 9 months ago
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    2,010 lafario

    @LeMagicBaguette Ty man really appreciate it!👏

    9 months ago
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    @CroissantStudios I found the issue. I didn't touch yaw, for the rudder's primary purpose is to stabilise the plane during manoeuvre, not turn it. I left it unlisted so that you can tweak it and upload it under your own name. It is your plane, after all.

    Feel free to suggest anything more :)

    9 months ago

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