Finally, a working thrust vectoring, instead of just moving paddles.
To be honest, it's actually easy to make. But I uploaded it here if you can't make it. Credit to FoxtrotTheSergal for the v e r y short engine. The downside of this jet engine is the plume is also short, like there is no plume at all. You can remove the saw-tooth on the nozzles if you don't want to make it stealth.
Don't mind the plane on the thumbnail.
The engine size (radius) is 0.5m (100%)
GENERAL INFO
- Successors 4 craft(s) +7 bonus
- Created On: Android
- Game Version: 0.9.509.0
- Price: $625k
- Number of Parts: 42
- Dimensions: 2 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 1
- Wet Mass: 3,546kg
- Dry Mass: 3,154kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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12 Comments
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i can do that but the engine has to be so short how did you do that with normal thrust
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7,218 AvSpace
@RuiMechanic
you can add the command chip onto the fuel tank infront of the engine, then make the fuel tank bigger. then move the 12 paddles away from the fuel tank and place it again on the surface and make it wider. then make the jet engine bigger. just like that i guess -
480 RuiMechanic
Nice, but can u put the commend chip on the root of the things, so I can move these tiny piece and turn them bigger for my new engine.
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1,615 WisconsinStatePolice
Hello my good sir/lady would you mind if I permanently borrowed that?
If I use it I'll credit you and link the engine, would that be alright? -
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11 Upvotes
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@Vedhanth put a fuel tank for the engine's root, then attach 3 hinges on the bottom and set the input to pitch/roll/yaw, then attach the jet engine on the hinge's shaft.
for the nozzle, put a hinge and set it's input to throttle, the minimum value is 0 and the max value is 1, if it doesnt work, invert it. then, put a fuel tank (for the nozzle) on the hinge's shaft and make it thin (depth = 0.1, width = 0.5 if i remember correctly). then set the symmetry to 6x, put another hinge with fuel tank between the symmetrified hinges and set the symmetry to 6x.
and that's how i made the 3d thrust vectoring :)