Su-57 - 'Felon '

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MOBILE 'TOLERANT' VERSION

Pre-Quick Start (Critical information)

Wait until craft stabilization is complete (the zerodown finished), and then press AG2 (manual takeoff) or AG5 (automated)
The control inputs pass through a fly by wire system based in vizzy, this means that the same inputs can result in different control surface movements based on the circumstances the plane is experiencing at that time.
While it has been optimized to a degree, there is room for improvement which I hope to bring in v2 (see the end of the craft post). Poor performance (for whatever reason) can cross a threshold where the vizzy processing is not fast enough to keep the system smooth.
If you experience this, please try the mobile version with the link at the top of the post (75% of the parts).

Quick Start

AG2 = Start Engines / Fly by wire / Thrust Vectoring
or:
AG5 = Auto take off

AG8 = Landing gear

Thrust Vectoring


Utilizing a double piston (min/max) setup, with 2 axis gimbals, it was possible to build a decently robust thrust vectoring system. It has limitations (asthetics with clipping), but it was workable with some part scaling. +/- 10 degrees in 2 axis, and is used in conjunction with all 3 major inputs.

Credits

Fly by wire code base on code by s5ehfr9
You can reference the same code I did with his excellent Wasp demo craft
Used as a starting point for this crafts Fly By Wire vizzy code.

Many people lent their time and energy to this project. Flight testing, analysis, research, problem solving, feedback.. all that and more, and without it, it simply wouldnt have been possible.
In particular:
MarioG
Fyre
Nico
Nota
Mod
Pedro
Forwind
Bluefire
Please visit their profile pages and give them a follow!

Skins:

'Digital Blue' by fyre

Additional Photos



Future Release (v2) Request list:

Fly by wire / Manual override (Forwind/Pepe)
Full Cockpit / Ejection seat (planned)
Vizzy optimizations (required in fly-by-wire)
Auto landing (planned)
Issues with control surfaces (bad mappings are cancelling out movements) - I have uploaded a corrected version of controls HERE

Build information

Timeframe: 4 months from first file save to publish
Hours spent: Approx 250 hours
Mods used: Overload during build only
Blueprints used: link

GENERAL INFO

  • This craft has been featured
  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $16,940k
  • Number of Parts: 2196
  • Dimensions: 4 m x 14 m x 20 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 2
  • Wet Mass: 29,569kg
  • Dry Mass: 20,986kg

STAGES

Stage Engines Delta V Thrust Burn Mass

Comments

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  • Profile image

    Since we can't properly feature stuff on this site yet (we have a feature button but it just sends a notification and adds "This craft has been featured" to the general info), I've decided to press aforementioned feature button, pinned this to the crafts page for a little bit, and added "[FEATURED]" to the title. Congratulations. The rest of you that are reading this comment, I would appreciate it if you would let me know what you think of this makeshift featuring system. If you like it, I'll keep doing it and tell the other moderators they can do the same.

    Pinned 4.4 years ago
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    Shish
    All i wish is low parts

    1.9 years ago
  • Profile image

    @Nethereal yeah, realized last night lol. didnt check.

    2.1 years ago
  • Profile image
    7,237 Nethereal

    @lmaefoe there should be one linked in the description

    +1 2.1 years ago
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    this build is actually super maneuverable, well done, if theres a chance could you make a mobile friendly version tho?

    +1 2.1 years ago
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    Oh shit my ass

    2.1 years ago
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    6,742 JamesV4

    It doesnt fly well even on high physics and good fps? Why?

    3.1 years ago
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    240 CLIFFER

    it's great but the control surfaces on it very slow to respond

    all and all great design

    3.2 years ago
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    1,290 Enzy13

    I like it

    3.7 years ago
  • Profile image
    396 wslmj

    @SupremeDorian

    3.9 years ago
  • Profile image
    7,237 Nethereal

    @casparcs
    谢谢你,如果你喜欢,请投票

    4.0 years ago
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    4.0 years ago
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    195 SmOrtBoii

    This is a true masterpiece

    4.3 years ago
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    5,295 AeromanYett

    Is this jet pinned from newest? Cuz this is 5days old

    4.3 years ago
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    @TestRunner Yep, that's a bug with the post stickying feature Andrew gave us recently. Nothing I can do about it, unfortunately.

    +1 4.4 years ago
  • Profile image

    neato

    4.4 years ago
  • Profile image
    43.4k goz

    @SupremeDorian
    I think featuring is a great idea. Personally, I think a new category would be helpful, rather than just pinning it to the top of each category. It's a little bit confusing when I go to Newest and this one stays at the front. It's an amazing build and I upvoted to be sure, but probably not best to treat it the same way we do general product announcements. Again, AWESOME JOB Neth! One of the best builds I've seen in a long time imo.

    +1 4.4 years ago
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    727 Ardee

    It turned out so great :D

    4.4 years ago
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    7,237 Nethereal

    @SupremeDorian Awesome, thank you Dorian!

    +1 4.4 years ago
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    7,237 Nethereal

    Thank you @Probreyene !

    4.4 years ago
  • Profile image
    6,445 Probreyene

    It looks like its rendered with gta 5 graphics
    God build

    4.4 years ago
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    7,237 Nethereal

    There isn’t actually any team, however we mostly communicate over the SRC discord to help each other out. You should join us! @s5ehfr9

    4.4 years ago
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    7,203 AvSpace

    thrust vectoring go brrrrrr

    4.4 years ago
  • Profile image

    Impressive

    4.4 years ago
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    8,600 s5ehfr9

    Can I join the team to work on the fly-by wire?

    4.4 years ago
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