Su-57 - 'Felon '
Discord
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Pre-Quick Start (Critical information)
Wait until craft stabilization is complete (the zerodown finished), and then press AG2 (manual takeoff) or AG5 (automated)
The control inputs pass through a fly by wire system based in vizzy, this means that the same inputs can result in different control surface movements based on the circumstances the plane is experiencing at that time.
While it has been optimized to a degree, there is room for improvement which I hope to bring in v2 (see the end of the craft post). Poor performance (for whatever reason) can cross a threshold where the vizzy processing is not fast enough to keep the system smooth.
If you experience this, please try the mobile version with the link at the top of the post (75% of the parts).
Quick Start
AG2 = Start Engines / Fly by wire / Thrust Vectoring
or:
AG5 = Auto take off
AG8 = Landing gear
Thrust Vectoring
Utilizing a double piston (min/max) setup, with 2 axis gimbals, it was possible to build a decently robust thrust vectoring system. It has limitations (asthetics with clipping), but it was workable with some part scaling. +/- 10 degrees in 2 axis, and is used in conjunction with all 3 major inputs.
Credits
Fly by wire code base on code by s5ehfr9
You can reference the same code I did with his excellent Wasp demo craft
Used as a starting point for this crafts Fly By Wire vizzy code.
Many people lent their time and energy to this project. Flight testing, analysis, research, problem solving, feedback.. all that and more, and without it, it simply wouldnt have been possible.
In particular:
MarioG
Fyre
Nico
Nota
Mod
Pedro
Forwind
Bluefire
Please visit their profile pages and give them a follow!
Skins:
'Digital Blue' by fyre
Additional Photos
Future Release (v2) Request list:
Fly by wire / Manual override (Forwind/Pepe)
Full Cockpit / Ejection seat (planned)
Vizzy optimizations (required in fly-by-wire)
Auto landing (planned)
Issues with control surfaces (bad mappings are cancelling out movements) - I have uploaded a corrected version of controls HERE
Build information
Timeframe: 4 months from first file save to publish
Hours spent: Approx 250 hours
Mods used: Overload during build only
Blueprints used:
Since we can't properly feature stuff on this site yet (we have a feature button but it just sends a notification and adds "This craft has been featured" to the general info), I've decided to press aforementioned feature button, pinned this to the crafts page for a little bit, and added "[FEATURED]" to the title. Congratulations. The rest of you that are reading this comment, I would appreciate it if you would let me know what you think of this makeshift featuring system. If you like it, I'll keep doing it and tell the other moderators they can do the same.
Shish
All i wish is low parts
@Nethereal yeah, realized last night lol. didnt check.
@lmaefoe there should be one linked in the description
this build is actually super maneuverable, well done, if theres a chance could you make a mobile friendly version tho?
Oh shit my ass
It doesnt fly well even on high physics and good fps? Why?
it's great but the control surfaces on it very slow to respond
all and all great design
I like it
@SupremeDorian
@casparcs
谢谢你,如果你喜欢,请投票
好
This is a true masterpiece
Is this jet pinned from newest? Cuz this is 5days old
@TestRunner Yep, that's a bug with the post stickying feature Andrew gave us recently. Nothing I can do about it, unfortunately.
neato
@SupremeDorian
I think featuring is a great idea. Personally, I think a new category would be helpful, rather than just pinning it to the top of each category. It's a little bit confusing when I go to Newest and this one stays at the front. It's an amazing build and I upvoted to be sure, but probably not best to treat it the same way we do general product announcements. Again, AWESOME JOB Neth! One of the best builds I've seen in a long time imo.
It turned out so great :D
@SupremeDorian Awesome, thank you Dorian!
Thank you @Probreyene !
It looks like its rendered with gta 5 graphics
God build
There isn’t actually any team, however we mostly communicate over the SRC discord to help each other out. You should join us! @s5ehfr9
thrust vectoring go brrrrrr
Impressive
Can I join the team to work on the fly-by wire?