Hello!
This is my most refined Auto Luna lander. The program has been meticulously written over the course of several months. I've added a lot of immersive features to the vizzy, including texts to display mission status, and a few cameras to see the mission from different angles. The biggest change is a program to reliably launch at the correct time, and perform a TLI at the appropriate time so that the craft always gets to Luna on the first attempt. Previous uploads of this craft would just launch and perform the TLI at random times, causing the craft to sometimes have to orbit several times before it was caught by lunas gravity. All you have to do is select activation group 1 to start the program, and the vizzy program will take you all the way to the Luna surface. The craft has two Astronauts on board to explore the surface of Luna. Lastly, the small satellite on the end of the Luna Lander was not made by me. The credit goes to @Rizkyman. It's just a neat little addition, and doesn't effect the program.
This program will automatically-
1. Find an optimal launch window
2. Launch the craft
3. Establish a circular orbit around Droo
4. Perform a Trans lunar Injection
5. Detect luna SOI
6. Establish orbit around Luna
7. Perform a Deorbit burn
8. Land luna, at random site
Bugs-
Even though I've tested the program several times, every once in a while random bugs occur. It happens about 5-10% of the time. I've refined this as best I can, and I dont think there are reliable solutions to some of these bugs. I think it's mostly because of quirks of the game engine. If there are things that you think I could improve, please feel free to leave a comment and let me know.
Known, but rare issues-
1. Upon establishing a trans luna injection, the program mistakes which side of Luna the approach is on.
2. Upon reaching the first burn node to orbit Luna, the time warp doesn't change to normal time. This causes the burn to not occur, due to engines not firing while game is warping. Fix: Hopefully you catch it in time to select normal game speed, otherwise just restart.
3. During the primary retrograde burn to land on Luna, the first burn checkpoint isnt registered, causing the craft to crash into the ground.
4. Since the surface of Luna is not flat, the AGL (above ground level) detection during landing gets confused. This is due to the fact that I didn't write the landing program as an algorithm, and instead opted to just fire the engines at specific times. If the craft is landing on a mountain side, or a deep valley, the program will sometimes fail to detect the surface and the engines won't shut off, or shut off too early. I originally wanted to import @Rizkyman's suicide burn program, but I wanted to keep the whole vizzy program original. This is the only bug that there is likely a better solution for, I just haven't thought of it.
I hope you enjoy this program!
GENERAL INFO
- Predecessor: Auto Luna System
- Successors 2 craft(s)
- Created On: Android
- Game Version: 0.9.403.0
- Price: $28,744k
- Number of Parts: 185
- Dimensions: 42 m x 5 m x 11 m
PERFORMANCE
- Total Delta V: 6.0km/s
- Total Thrust: 8.4MN
- Engines: 14
- Wet Mass: 2.94E+5kg
- Dry Mass: 29,549kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 1.2km/s | 2.1MN | 2.3m | 2.94E+5kg |
2 | 2 | 1.4km/s | 5.2MN | 57s | 2.94E+5kg |
4 | 4 | 2.4km/s | 225kN | 3.3m | 28,717kg |
5 | 2 | 1.0km/s | 57kN | 2.0m | 7,886kg |
7 Comments
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437 Jrhartle87
@AeroplaneBuilder like I said in the description, some times weird stuff just happens. Give it another shot and see if it works.
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285 AeroplaneBuilder
Looks like a lot of effort was put into it, didn't work unfortunately. Found launch window, took off and then threw itself at Droo at about 500ms. So yeah.
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Oh that ist very cool. Nice work