Auto Credit Based on Oprad's SimpleRaptor

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GENERAL INFO

  • Predecessor: SimpleRaptor
  • This craft has been featured
  • Created On: iOS
  • Game Version: 1.3.116.0
  • Price: $10,556k
  • Number of Parts: 324
  • Dimensions: 4 m x 13 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 39kN
  • Engines: 8
  • Wet Mass: 17,546kg
  • Dry Mass: 13,422kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 0 0m/s 0N 0s 17,494kg
2 0 0m/s 0N 0s 17,442kg
3 0 0m/s 0N 0s 17,390kg
4 0 0m/s 0N 0s 17,338kg
5 0 0m/s 0N 0s 17,286kg
6 0 0m/s 0N 0s 17,234kg

20 Comments

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    4,715 Oprad

    @DeepSpaceIndustries i will definitely check it out, thank you for the recommendation. this build still seems very unrefined to me in terms of detail and flight characteristics so i think i’ll just keep upgrading and uploading for a long while haha.

    14 days ago
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    @Oprad I may have already made a custom cobra button one myself hehehe, I made the super wasp years ago which is made for ultra low speed stall flight and cobras tho its a bit extreme, but this is a better looking modern equivalent

    +1 14 days ago
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    4,715 Oprad

    @DeepSpaceIndustries thank you! although it’s a bit lacking in low-speed agility. i’m working on a ‘cobra button’ that wouldn’t affect regular flight but would perform an automated cobra if it’s a safe altitude, however i’m not sure if it would be robust enough to publish.

    14 days ago
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    4,715 Oprad

    @AlgernonExpanseCompanyLLC glad it does! it was one of the objectives.

    14 days ago
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    4,715 Oprad

    @ExplorationAerospace https://www.simplerockets.com/c/PC99L2/No-engines

    14 days ago
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    4,715 Oprad

    @Pigeony thank you! great advice.

    14 days ago
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    2,355 Pigeony

    a little feedback on the hinges for the nozzles, you can use one per "petal" to acheive the same functionality, by just clicking on the input thing (inbetween the two arrows, the text, a bit hard to describe sorry) you should be able to edit the text and type your own input "code" (its as simple as adding the inputs together) for example, throttle + pitch - roll (you can find all the input axis and operations you can use on them here https://wnp78.github.io/JunoXml/InputController things from sideslip to the time multiplier your using and multiplication to vector maths for positions)

    +1 15 days ago
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    Looks simple! With the design

    +1 15 days ago
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    this flies exactly how I expect it to and I love it

    +1 15 days ago
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    1,030 67milo

    !

    +1 15 days ago
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    4,715 Oprad

    @seanplaystoomuch thank you!

    17 days ago
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    Nice!

    +1 18 days ago
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    4,715 Oprad

    @ExplorationAerospace sure

    19 days ago
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    @Oprad Could you remove the engine and post an unlisted version for me to tinker with.

    +1 20 days ago
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    4,715 Oprad

    @ExplorationAerospace this one is barely functional and i still don’t know if it works due to the lifting body function of the game or it altering the direction of the exhaust gas. nevertheless i used 6 hinges for each engine, 3 for each nozzle piece. i have one in the base which rotates based on the thrust percentage, one that controls pitch on top of that one and finally one for roll. these all stack up, and in total 12 hinges make up for the TVC system.

    20 days ago
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    @Oprad How does one go about making 2D thrust vectoring?

    20 days ago
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    4,715 Oprad

    @Madrat i can try! i really need suggestions

    20 days ago
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    4,715 Oprad

    @ExplorationAerospace no i usually delete previous crafts due to them being obsolete or just looking bad. but it looks like it 😂😂.

    +1 20 days ago
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    IS THIS BRO'S FIRST CRAAAAFT???!!!!

    IN 2.8 YEARS????

    20 days ago
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    0 Madrat

    Can you make the hawker hunter FGA.9 (or mk.58) next?

    +1 21 days ago

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