21,139 downloads
Auto Credit Based on KellyNyanbinary's Centaurus-R New Nav

The update broke the landing system

An automated and reusable rocket!
Change log:
Automated craft switching.

you must run the game with "part lift forces" on.

Enjoy!


Watch the video I made of it!
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GENERAL INFO

  • Predecessor: Centaurus-R New Nav
  • Successors 11 craft(s) +66 bonus
  • Created On: iOS
  • Game Version: 0.9.307.0
  • Price: $69,433k
  • Number of Parts: 209
  • Dimensions: 96 m x 11 m x 11 m

PERFORMANCE

  • Total Delta V: 6.1km/s
  • Total Thrust: 16.6MN
  • Engines: 10
  • Wet Mass: 9.75E+5kg
  • Dry Mass: 1.11E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 5 3.9km/s 15.4MN 2.2m 9.75E+5kg
2 5 2.2km/s 1.2MN 3.7m 1.62E+5kg

Comments

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  • Profile image

    Do you know what in the update may have caused the failure? My craft does the launch and boost back perfectly fine, but slightly overshoots the landing pad, and sets the time until landing burn to 43 seconds, so I end up impacting the landing pad with ~22s until it would have started the burn.

    11 months ago
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    @Ashdenpaw você tá certo cara

    11 months ago
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    The booster returning to droo burns up in the atmosphere

    1.4 years ago
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    Dude i dunno why this rocket looks like my rocket in spaceflightsimulator

    2.8 years ago
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    @TweedleAerospace true, I've myself never had her reply to anything I've commented on.. new glen isn't working either.. booster hitting the other after separation

    3.4 years ago
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    @XionmassResearchDevt she probably isn’t going to fix

    3.4 years ago
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    Has issues with new game version. Please fix .

    3.4 years ago
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    This is nice, but I am trying to make a vizzy program for my rocket, and when I use vizzy to switch crafts, it switches the crafts but for some reason it won’t let vizzy change stuff like throttle and pitch.

    3.5 years ago
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    @Sentinel if you get permission to use it here is what you will most likely have to change:
    The proportional and derivative for the landing, aerodynamic guidance, and boost back. You can change the integral but I don’t recommend it. On the aerodynamic guidance segment the proportional needs to be a negative but on the rest a positive.

    +1 3.8 years ago
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    825 Sentinel

    @KellyNyanbinary can I take this vizzy and put it in my rocket? What values will I have to change?

    +1 3.8 years ago
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    @Sebasaez there are plenty of these that are compatible with the new update. Try this one or this one.

    +1 3.8 years ago
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    Please make it for the new dsc

    3.8 years ago
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    5,066 AgniteSpace

    @KellyNyanbinary ##please
    Tap here

    3.8 years ago
  • Profile image
    5,066 AgniteSpace

    @KellyNyanbinary Wil you automate a rocket foe me, pls, pls×100000, I will include your name in the post. Will you?

    3.8 years ago
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    @Tweedle_Aerospace I think it was around 60 tons. There should be a dummy payload in there that is its max capacity.

    3.8 years ago
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    @KellyNyanbinary how much can this carry to LEO?

    3.8 years ago
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    1,241 EggySPACE

    Please make a heavy version of this

    3.9 years ago
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    @Kelly You should create a refueling system for landed boosters...

    3.9 years ago
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    I just tested it and it was fine. Do you have multiple rockets at the same time? The duplicate craft names might interfere. @MrEggy

    3.9 years ago
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    195 TayCo

    Nice!

    4.0 years ago
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    3,190 SomeRando

    i wonder if this can be applied to any rocket with similar stats as this one

    4.0 years ago
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    3,539 vghfr

    you are the most epic sr2 youtuber

    4.1 years ago
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    1,618 Skravvy

    @Tweedle_Aerospace i want join your comunity

    4.1 years ago
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    @ISP ?

    4.1 years ago
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    270 zmy2004

    pretty cool! I love it!

    4.1 years ago
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