Solved the problem of proximity fuse not really working. Now they should perform well and not miss.

All this missile can target air or ground/sea objects. These missiles are significantly more efficient than what I posted before, with a complex universial vizzy template.

To use any of the missile, target some craft, switch to the commanding disc of one missile, press AG2~AG5 to fire, each correspounding to a missile from the biggest one to the smallest. Keep focusing on the missile until hit.

The framerate could strongly affect the performance of the missiles, causing missiles to wobble, not constrict to the right way, or explode too late to cause damage to the target. It's suggested to whoever experiencing such problems lowering the speed with slow-motion.

If you want to copy the missiles to else where, just remember:

1.Check the pilot setting, especially the pilot orientation. And replicate AG to "All"

2.To set the AG that fires the missile, you need to change: the command disc's activation group, the dispenser's activation group and the "activation group" variable in the vizzy.

3.Upvote me and I'd appreciate it.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $834k
  • Number of Parts: 94
  • Dimensions: 8 m x 3 m x 3 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 75kN
  • Engines: 5
  • Wet Mass: 5,419kg
  • Dry Mass: 5,140kg

STAGES

Stage Engines Delta V Thrust Burn Mass

No Upvotes

Log in in to upvote this post.