Auto Credit Based on kittman's Slomo
I use Kell Aerospace's KAL auto-orbit vizzy program quite a bit. I also use fast forward quite a bit. One downside to this is missing the staging, which on some craft can be pretty damn cool. So I tweaked the code just a tiny little bit so that when staging occurs, the time mode will go into slow motion for 2 seconds. That's it, otherwise it's the normal KAL code.
I thought maybe others might be interested in this slo-mo staging so I'm posting the modified code in this here chip thingy.
If just one person finds this helpful, the effort will have totally been worth it. 🤪
GENERAL INFO
- Predecessor: Slomo
- Created On: Mac
- Game Version: 0.9.616.1
- Price: $131k
- Number of Parts: 12
- Dimensions: 5 m x 2 m x 3 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 4,047kg
- Dry Mass: 946kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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