557 downloads

Made by OrbitalSailorsAerospace and Bubble89


If you ever wanted a little more excitement when launching your beautiful creations into space than this is perfect for you. JNO Launch Failure is a vizzy program that, as the name implies, adds the possibility of a failure at launch.
With this cube on your craft any "critical" part has a chance of malfunctioning anywhere between 0 and 80km so you can have that extra thrill when launching.


NOTE: You're going to want to attach the cube to your command pod/disc or anywhere you will have on your craft at all times during the ascent. The connections of the part are disabled so you need to connect it manually through the "Part Connections" menu.


Features

- Parts that can fail:
- Rocket engines
- Interstages
- Side interstages
- Fairings

-Numbers:
- 20% chance of failure by default (tweakable)
- Failure can happen from 0 to 80km by default (tweakable)

-Funny messages when a part fails (most from ChatGPT)
Those include:
- "It's not rocket science, they said"
- "Houston, we have a(nother) problem.... "
- "Someone spilled their coffee on the "do not press" buttons again"
And many more


We are planing to update this to add some more stuff so if you like this vizzy "mod" thing please show your support by upvoting and feel free to add any suggestions to the comments

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.1.109.0
  • Price: $0k
  • Number of Parts: 2
  • Dimensions: 0 m x 1 m x 1 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1kg
  • Dry Mass: 1kg

STAGES

Stage Engines Delta V Thrust Burn Mass

16 Comments

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    @RamenNoodlesXVII I'll test it out later

    +1 1.2 years ago
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    @OrbitalSailorsAerospace maybe go to enginesubtypeid to check

    +1 1.2 years ago
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    @IMULAerospaceIndustries well, it's just a 20% chance of a "you suck"

    1.2 years ago
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    @UnnamedInfinity would be maybe more like an Apollo 1..... kinda

    1.2 years ago
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    the cube of "you suck"
    i love it

    +1 1.2 years ago
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    apollo 13 simulator

    +2 1.2 years ago
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    I am going to use this on one of my rockets now to test it!

    +1 1.2 years ago
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    Makes my Atlas Able historically explosive :D

    +2 1.2 years ago
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    @RamenNoodlesXVII That is something we have planned but we're not sure how to deal with solid fuel engines

    The way we check for the right parts to fail is using the part type and all the engines have the "Rocket Engine" part type (except jet engines i assume). So I don't know how to check whether it is a liquid fuel engine of solid fuel engine

    1.2 years ago
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    0 K4poh

    Really interesting. It's something we needed.

    +1 1.2 years ago
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    For engine failures, maybe find a way to disable them permanently than outright destroying them? Just breaking engines makes the craft look peculiar

    +1 1.2 years ago
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    @ZeusSpaceAgency well, i wouldn't go that far but thanks haha

    +1 1.2 years ago
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    Wow, best thing since Kell auto launch!

    +1 1.2 years ago
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    1,511 casualology

    dude added testlite to JNO, pretty sick!

    +1 1.2 years ago
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    @Periodic thank you!

    1.2 years ago
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    I will probably use this in one of my rockets!

    Nice Work!

    +1 1.2 years ago

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