The Cylero V Heavy:
The Cylero V Heavy is a Super Heavy Lift launch Vehicle (SHLLV). It is the heavy lift variant of the Cylero V-B and the 2nd official addition to the Cylero series. It weighs about 50% more and produces 22,600,000 kilograms of thrust at liftoff, which is 60% more than the original. It can deliver about 2,500 metric tons to LDO, 1,200 metric tons to a low orbit around Luna, and 500 metric tons to a low orbit around Cylero. (If I did my math right)
Features:
This rocket features three main stages, two heavy lift boosters, the Little Bird Service and Lander module, a functional launch escape system, solid rocket motors (to aid in the separation of the stages), parachutes on the boosters (to prevent them from hitting the rocket, also looks cool), and finally a detailed exterior.
Launch:
This rocket requires a sharper gravity turn than normal, otherwise you will take the boosters with you into orbit. Your pitch should be about 15 degrees at 20,000m, and by the time you hit 40,000m, your pitch should be 0 degrees. I have also slightly updated the staging, now stage 2 ignites before the LES is jettisoned, rather than after. Also because the payload is so light, the boosters will likely detach after leaving the atmosphere, rendering the parachutes useless. This problem is solved when there are heavier payloads on the rocket.
This rocket has no mass editing or tinker panel whatsoever.
Little Bird CSM & LM:
The Little Bird Service and Lander Module was designed for landing on Cylero, and then coming back to Droo, by way of an Apollo style mission. Together, the CSM and LM weigh about 210,000 kgs.
The Command and Service Module:
The Command and Service Module (CSM) is a one stage spacecraft capable of getting itself, with no payload back to Droo from Cylero. After the stage has been exhausted, the Command Module separates from the Service Module and the docking port is jettisoned. Now the chute is ready to be deployed.
The Lander Module:
The Lander Module (LM) is a two stage lander designed for landing on the surface of Cylero. The first stage is for getting it down to the surface and landing. The second stage is for ascent and rendezvous with the CSM.
How to use Little Bird:
If you are a new player or are unfamiliar with the Apollo style mission, here is how it works:
Once you are in a stable, counterclockwise orbit around Cylero (I usually try for 65km by 65km, any lower and you risk entering the atmosphere) the CSM and LM disconnect and two of the three crew mates enter the lander (the one on the bottom) either by docking or EVA. It then goes down to the surface to land. Once you are ready to go back up, the second stage of the lander is activated, and you start your ascent to rendezvous with the CSM. The two dock, the crew returns to the Command Module, and the CSM makes its way back to Droo, leaving the LM behind.
You can also put your own payload on it for custom missions.
Activation Groups:
1. Abort
2. Landing Legs
10. RCS
You can check out some of my other rockets here.
GENERAL INFO
- Predecessor: Cylero V-B (Little Bird Craft and Lander)
- Successors 2 craft(s) +14 bonus
- Created On: iOS
- Game Version: 0.9.404.0
- Price: $1,067,198k
- Number of Parts: 470
- Dimensions: 170 m x 16 m x 36 m
PERFORMANCE
- Total Delta V: 13.7km/s
- Total Thrust: 310.7MN
- Engines: 50
- Wet Mass: 1.55E+7kg
- Dry Mass: 8.65E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 13 | 4.6km/s | 224.8MN | 3.1m | 1.55E+7kg |
2 | 0 | 0m/s | 0N | 0s | 8.06E+6kg |
3 | 0 | 0m/s | 0N | 0s | 1.92E+6kg |
4 | 5 | 2.6km/s | 33.6MN | 1.8m | 1.92E+6kg |
5 | 0 | 0m/s | 0N | 0s | 1.91E+6kg |
6 | 0 | 0m/s | 0N | 0s | 8.64E+5kg |
7 | 4 | 3.5km/s | 19.2MN | 1.6m | 8.64E+5kg |
9 | 0 | 0m/s | 0N | 0s | 2.09E+5kg |
10 | 1 | 1.1km/s | 716kN | 4.3m | 2.09E+5kg |
11 | 5 | 1.4km/s | 1.6MN | 2.5m | 2.09E+5kg |
14 | 1 | 496m/s | 311kN | 2.7m | 1.08E+5kg |
11 Comments
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One of the best so far. So much fun to do the hole mission!
Thank you very much for sharing this with us! -
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300 LRT3
@Caleb001 I get you I get ya, I wasn't complaining I just wish there were such a thing. If I didn't like something , rather than complain about it, I would have just changed the staging.
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1,962 Caleb001
@LRT3 yeah. They are supposed to be activated at the same time as the booster separation during ascent, and the parachutes would pull the boosters away from the rocket, but by then the rocket is too high up for them to do anything, so it’s just a minor design flaw on my part. It is what it is.
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6,623 DMCcorp
Get ready
For
Cylero V-B SuperHeavy
With 6 boosters instead of 2, it’s better. -
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1,962 Caleb001
@KatipunanSpaceAgency The rocket was designed for payloads 1,500,000+kgs, but because it has the little bird craft on it, which only weighs about 210,000kgs, the rocket goes up faster and boosters detach in space instead of around 30,000-40,000 meters. Basically I made the rocket too big for the payload.
Hey man! I made a rocket based off of yours!
https://www.simplerockets.com/c/C9tqPr/Totinos-Heavy