23 downloads

AG 1 - NEXT
AG 2 - PREV
AG 3 - SLCT
AG 4 - BACK

Executable subroutines with interruption habilitation, easily configurable hierarchy (by default it's 10 options in each layer but you just have to change 1 number to make that value bigger or smaller), adaptative cycle for partially empty layers.

Known issues: Entering an empty layer gets you stuck (relatively easy to fix) and cycling a layer to find valid entries is kind of slow (this one is hard to fix but doesn't break anything)

Current hierarchy:
A
-A.A (subroutine if selected)
-A.B (subroutine if selected)
B
C
D
E
F
G
H
I
J

You can add as many layers as you want (the only limit is the game int variable size). If you find a bug or have any suggestion please comment

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 0.8.400.0
  • Price: $500k
  • Number of Parts: 1
  • Dimensions: 1 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,003kg
  • Dry Mass: 1,000kg

STAGES

Stage Engines Delta V Thrust Burn Mass

1 Comment

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    21.4k Rafaele

    Interesting... That's some cool programming, hopefully I could mess around with more advanzed stuff later.

    5.0 years ago

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