Auto Launch from DSC bay
Auto Parachute recovery for cost saving
480 sub-munition release from each rocket
Caution: Low Frame rate in operation, may crash weak machine
GENERAL INFO
- Created On: Windows
- Game Version: 1.0.909.1
- Price: $854k
- Number of Parts: 1972
- Dimensions: 7 m x 3 m x 3 m
PERFORMANCE
- Total Delta V: 941m/s
- Total Thrust: 403kN
- Engines: 481
- Wet Mass: 11,859kg
- Dry Mass: 6,556kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 712m/s | 215kN | 32s | 11,859kg |
2 | 480 | 229m/s | 188kN | 14s | 11,859kg |
5 Comments
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2,700 Frolonov
@plane918273645
Main rocket and parachute could be remove and let things blow up on the ground to save time / budget. I haven't found another way to blow up things and get the number counted yet since blow without separating first would make game skip some counts due to part grouping. Curious about your solution though -
17.9k plane918273645
It’s about doing it early game, to get better parts than you have @AngryScientist
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625 AngryScientist
@plane918273645 if you're worried about such a tiny cost you must not be very talented.
I could run this prote 150 million times and not feel a dent in my career bank.
sHaKeS mY hEaD
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@Frolonov motors cant be part grouped. and they also are free with torque set to zero, i think you can see how im going with this