Weapon system from my wasp upgrade project. Easy to install and use.
Features weapon and target selection, with put-on and use weapons. AG5 to change weapons; AG6 to fire selected weapon; AG10 to switch to next target in the lock circle. All activation groups used can be changed in the program.
How to install: Attach any weapon you like to your craft. Put the block named SMS on your craft for weapon selection and firing. Alternatively you could fire them directly by activating their nose cone. FireControlRadar is used to automatically lock the crafts in front. If not installed, the player's target will be locked.
The missiles will seek any target in front if no target is locked when it is fired so you can just point and fire.
The radar is activated by AG7 but you can change it.
Known issue: If the missile's part ID is lower than 100 it will not be activated through SMS.
GENERAL INFO
- Successors 1 craft(s) +413 bonus
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $50k
- Number of Parts: 162
- Dimensions: 1 m x 1 m x 0 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 190kN
- Engines: 7
- Wet Mass: 2,912kg
- Dry Mass: 1,562kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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@westspaceagency
Which of these are vacuum rated?
@aegissystemrim100 Thank you very much, I'll try it with your missiles and see what happens
@FrAb Yes, I did. We did it by attaching a missile to a plane. First, prepare a large airplane in Simple rocket 2. Or download other people's work. Then, you attach a missile to the wing of the plane, like a fighter plane's missile loading area, and attach the missile to it. You attach the missile to it. Then you launch it, but I did not make the target, so I did not lock on to it. So I don't know. But I am sorry to end with this, so I would like to do it when I have time to see how it can be done.
@aegissystemrim100 Aparte de eso, tus misiles antibalisticos son bastante buenos
@aegissystemrim100 Lo que quiero hacer es es un avion que pueda disparar misiles aire aire, Pongo todos los sistemas de este misil como dice en el avion pero no funciona, especificamente no dispara el misil, y lo que necesito es saber como debo de poner especificamente todos los componentes para que funcione porque el autor no explica bien, y dices que tu ya has usado, y si no me puedes decir como lo instalaste
@FrAb What do you mean? Could you be a little more specific about what you mean? I don't use this weapon much myself, so I don't know much about it.This is an SM-2 missile. You could try using this one. https://www.simplerockets.com/c/97eIV3/sm-2-BMD-outside-the-atmosphere-only https://www.simplerockets.com/c/1YLa1t/SM-3auto-interception-missile
@aegissystemrim100 Me podrias ayudar, el problemas es que pongo el SMS y esa "mira" y tambien los misiles, pero cuando intento disparar no se va, no se que debo hacer para que funcione
This has to be the most used craft ever
Would it be okay if I took these apart and messed with them?
@ThePatatero they do have code. Look in the nose cone.
how do they target? they dont have a code so how do they do it ?
@OsXiaoheng You can use it wherever and however you want as long as you give credit
excuse me?may I use your missile to make videos?well,the video is about the first flight of J-10 fighter:)
@Gelo10102 However don't expect me to finish working on it any time soon as I still have to meet the deadline for my project before Christmas. That said, I still can give you instructions on how to modify current missiles if you need it very soon.
@Gelo10102 I am making a 2.0 version of weapon system with better targeting, support for countermeasure, and adding more variety of weapons - which includes the AIM-54. Though I will be keeping the"stock missiles" at minimum part count so that's something some people might not like. For that, I'm going to encourage people to make their own missiles from a template I'll include in the package.
Any chance that you want my Aim-54 missile and you put a code on it?
@117 I have to check it. I do have a single module that can be installed on any craft and adds that function, but it is incredibly unstable and can easily destroy the craft with millions of G's acceleration.(This can also happen on the X-wing you mentioned) The problem is that I stopped working on that system when I started to develop these weapons and I'm not sure if it works in the new version.
Also, let's talk at your unlisted post since it's unrelated to this post.
@s5ehfr9 Any chance you can install the same flight system you installed in that X-wing in a N1 Starfighter I'm working on? preview here
Or, do you have a module for that flight system I can install?
Any help would be much appreciated, I can tag you on the unlisted WIP
@s5ehfr9 nice! except laser munitions work on beam riding. Or are you adding it to see the ground intercept (more accurate/account for variations in terrain). CCRP might be fun too!
@MethaManAerospace I will do it after I make CCIP because they share a small part of code.
@s5ehfr9 I recon it could be doable though...
@MethaManAerospace Yes I have but it would be hard to use because you cannot zoom in with a custom camera (or any camera) in this game and it's impossible to aim accurately with laser.
Have you thought of doing a laser designator for the agm65 and gbu12s?