Auto Credit Based on FLAXindustry's SUREN SN8-3S

Next generation of SN series

with new body that more aerodynamic and efficient
Could take any Turn in DSC flat out with 80-90m/s
can reach a speed up to 90m/s.
with massive amounts of downforce that it can make with only little drag it can get make this car really stable and could maneuvering in corner without get spin off easily.
it has 4 wheel stearing in under speed of 43m/s.
front wheel can be up to 30° of stearing and the rear wheel can be upto 10° of steering but only for speed under 43m/s. that make this car more maneuverable in low speed .

I'll take inspiration of this car from 1978 Lotus 79 Formula 1 Car that use ground effects that make the car have big downforce with only little drag ,
by directing the air under the car to the inverted wings like structure in the side pod that produce a great number of downforce for the car itself, maybe the design is pretty different but I take the same concept of directing the air to make down force.
And some of modern F1 car structure that make the car turn more easily in the tight corner.
And with t wing structure that gives extra down force with little drag it could get the maneuverability that no craft I make before that could match it .

Basic Version

If you like content like this you could support me by giving this craft an upvote .

thanks for all your guys.

GENERAL INFO

  • Predecessor: SUREN SN8-3S
  • Successors 1 craft(s)
  • Created On: Android
  • Game Version: 1.3.109.0
  • Price: $417k
  • Number of Parts: 378
  • Dimensions: 2 m x 3 m x 5 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 1
  • Wet Mass: 645kg
  • Dry Mass: 638kg

STAGES

Stage Engines Delta V Thrust Burn Mass

4 Comments

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    I do see what your going for as far as control is concerned, and it makes sense on turning off the rear wheel drive @43m/s, while i do find the drift cars fun as the race cars, they get real hard to control like they are on wet grass. You car is really 2:1, the high speed restriction you put on the rear wheels are both clever and unique. I am pretty sure i have not controlled any other car at such a speed, your car i can go hard left and right at full speed without loss of control, even when i was trying to spin out at 360kmh. I dont think any other car could really make a good time on a f1 track, while you really do have control needed for tight turns and high speeds both and this is unique in my memory in Juno.

    6 months ago
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    1,095 FLAXindustry

    @Samps0n I really appreciate your input and ideas. Thank you so much!

    +1 6 months ago
  • Profile image
    1,095 FLAXindustry

    Big news
    Il manage to make an better version that could turn In speed of 90-100m/s flat out .

    6 months ago
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    I wanna let you know that your cars are gonna give, Junos very best, f1 & other race cars either a very close race or beat them by a lot. Thanks to that new(-ish) ‘search’ feature i can say with reasonable certainty that i have given every car, going back 3+ years, a couple laps on the track. This car is in the top 5, maybe top 3, of the cars that were both fast and used cool principals of physics; downforce, vizzy-based transmissions or turbos, or more(rear wheel, low-speed,
    tight turn ability). I leave msgs to most ppl i intend on upvoting. This is a place marker for me to do just that. I will be looking forward to your next maximum downforce creation. I can see using propellers, like 2 or 4 then made 5% the size but with the force you required. Either; made invisible, buried inside of, or made into a design feature of the car, after all ppl simulate the shortcomings of the Juno sandbox all the time, i know that the f1 design creates a massive vacumn the sucks the car down, & while i haven't 100% assurance, but it's safe to say that it's the limits of the sandbox, not the full amount that your design would actually create i.e., you dont get the force that (Newton?) assures us we get
    … shocks with a specific range of motion and made the resistance just under the force that is created with the fans. If fans did play a part, if the 1-100% fan range was tied to your speed, that would further give a life-like behavior in the visual and physical reactions, the shocks would just make a distinguished visual illustration to give the downforce a slightly exaggerated, but clear visual association. That niche shit would be eaten up by the race and physics fans. Or if you had the force of the fans totaled up and have it posted as a constant vector by vizzy, ideally if you could report all the kN of lift that your wings and fans together produce reported as the downforce. I really hope this translates from my brain to make sense to you. I say 80% I come off like I’m in a rant, 15% you take something from it, 5% it's impossible or already been done. I end by saying my wife says I overthink everything & I talk too much. I think she may be on to something. No need to reply if it is only to agree with my wife, take care. Guess there is always using lap speed but racing isome a Roblox type of PVP would be an upgrade that I would pay more $ than Jundaroo would ever want to allow access to. If each room could focus on set of physics, like water could have wind, waves, p

    +1 6 months ago

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