17 downloads
Auto Credit Based on SpaceChimp1's Newton's Craddle

A NOTE WORTH MENTIONING : This is Nearly Done as it requires a little more work on the mechanics. It is in a functioning order however not working as perfectly as intended, Please feel free to download and see if you can make it flow better B4 I do. I'm almost burnt out trying to make it work.
Here is a Newton's Craddle designed to exhibit the laws of physics by way of kinetic energy. As someone would take a ball and pull it to the side and release it. As the ball would travel hitting the next in line its inertial force is transferred from one to the next until it reaches the end and that ball is flung out to start the process over again and again and again.

GENERAL INFO

  • Predecessor: Newton's Craddle
  • Successors 1 craft(s)
  • Created On: Android
  • Game Version: 0.9.205.0
  • Price: $465k
  • Number of Parts: 124
  • Dimensions: 8 m x 19 m x 7 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 10,581kg
  • Dry Mass: 7,651kg

STAGES

Stage Engines Delta V Thrust Burn Mass

6 Comments

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    1,666 SpaceChimp1

    I'm gonna make this Newton's craddle with a sorta weird twist. I'm gonna use the astronauts on a tether and see if that will work attached to the beam overhead. Just gotta figure out a way to get their momentum up.

    4.7 years ago
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    32.0k Zyvx

    @SpaceChimp1 I haven't seen a instruction guide, I pretty much did what you described, plus you tube vids. The SR2 community is awesome at answering posted questions. Also you can ask mods, I got one on my following list.

    +1 4.7 years ago
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    1,666 SpaceChimp1

    @Zyvx thanks, say is there an instruction guide to this game or anything like that or do we all just wing it and share knowledge based off our experiences? As everything I'm learning is from others or my own experiments.

    4.7 years ago
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    32.0k Zyvx

    Looks cool, The first thing to fix it is in tinker panel, I see you have collisions set to never, you want that one on default, the response option you got is good, but the never option makes parts move through each other, I use this to make a astronaut walk through walls in some of my stuff. Since you got lots a parts on the balls, you might get by just changing this on the parts that you want to hit each other for that contact. Hope this will work for you, it's a cool creation.

    4.7 years ago
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    1,666 SpaceChimp1

    I haven't had any luck with my astronaut's tether but if anyone can do it... I suggest hanging them inplace of the balls.

    4.7 years ago
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    1,666 SpaceChimp1

    I'm thinking maybe Chains to hold them and then start with one end up at length so it would fall Swinging to start it- or could try to design a Giant hand. Testrunner, help me!

    4.7 years ago

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