Edit: I just realised I missed something in this description. I would like to thank the ComplexRockets community for testing and suggesting, Jastro for being the best collaborator I've had and one of my best friends in the community and the devs for making this amazing game, being so transparent and listening to us so much. Specially to Nathan, I can't express enough how grateful I am to you with words for listening to me every single time and adding everything I asked for to make this thing possible.
Edit2: I want to make this clear. This was automated in an old version without Vizzy, the attachment tools, the remap curves... Most of the things this craft has can be made better and much easier now
I've been scratching my head for a while trying to think about what should go here but I don't think any text will do justice to the craft and the instructions will be boring to read for many, so I expect people annoyed because of things not working because of using them wrong, but meh, here I go:
This thing is Graal, a 6 months long project I've been working on with JastroOne1. This is the 40th version and I've been about to release it many times going back to improve things for more than 200 hours.
Graal stands for Holy Grail and I wanted this to be the Holy Grail of xml editing. This craft has almost everything I know about this game and I've learned a lot making it.
For further information you can read this manual, I'll update it with time to include tutorials and new modules made by me or even you (if you're interested in collaborating write me in the comments or discord).
If you're too lazy I've done this GIF for you, but prepare yourself for a quick read, it was hard to push everything in less than the 100MB limit giphy has:
GENERAL INFO
- Predecessor: Graal pre-release 2
- This craft has been featured
- Created On: Windows
- Game Version: 0.8.108.0
- Price: $130,980k
- Number of Parts: 821
- Dimensions: 62 m x 93 m x 70 m
PERFORMANCE
- Total Delta V: 914m/s
- Total Thrust: 10.1MN
- Engines: 32
- Wet Mass: 4.8E+6kg
- Dry Mass: 3.45E+6kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 2 | 5m/s | 4.2MN | 6s | 4.74E+6kg |
2 | 1 | 455m/s | 2.1MN | 15.5m | 4.74E+6kg |
3 | 2 | 20m/s | 2.0MN | 48s | 4.74E+6kg |
4 | 4 | 0m/s | 8kN | 3s | 4.74E+6kg |
5 | 2 | 434m/s | 411kN | 1.30hours | 4.74E+6kg |
If you're interested in xml editing your crafts you 100% need to install Overload mod and also check this blog both by @WNP78
@Pedro thank you for help.
@DojoGiraffe if you are on pc, select the branch with steam, otherwise no
@Pedro is there a way to install legacy builds of the game?
@Samps0n the game has changed a lot, and some very strange mechanics I abused to get this to work were tweaked, so it sadly stopped working
What a grind you pulled over the six months! Hey I have a Q , slightly off topic but your comment matches my experiences but which contradict an exp info source, whom I believed to be so credible I have tried to tell myself that I didnt experience what I had no doubt t I had, , so from your codex, a quote, ;
“This launcher has infinite ignitors for all the engines so you can turn it off as many times as you want.“ on the first page under the title ‘EARLY FLIGHTS’
Now is this stating that not all rockets will refire even when fuel is evident and even electric power was available on an occasion. So can you, will you confirm that there are situations that are common and cause the nominally appearing engines to be unresponsive?!?!!?
@Azamwasgamingnowismakinggames Atleast it’s not underrated like you.
OMG,this thing is so underrated!
@pedro16797 no, thank you!
@TheCanuckle642 it's fixed in the latest beta and will be implemented in the next update. Sorry for that, I wasn't aware of the bug, and thanks for letting me know!
@pedro16797 no, it’s my own rocket.
@TheCanuckle642 are the other rockets made from scratch or are you using any part from Graal?
It may be a bug, I've told the devs the issue
@pedro16797 No, whenever we launch a new rocket from the launch pad I can’t use heading lock or change the heading. It also won’t let me use the prograde and retrograde buttons. Also I’m on mobile
@TheCanuckle642 can you elaborate? Your other crafts are locked retrograde?
I have a problem with it. After I’m done using the graal, the heading lock system will transfer onto other rockets. How do I stop that?
Feel like I should stand up and clap & yell bravo a few times.
@xXRaindropXx thanks :)
Thanks, this is really amazing, I can tell you put a lot of work into this @pedro16797
@xXRaindropXx you don't have to touch AGs over 10, I'm glad to hear you've fixed the staging issue.
Just in case you just need to activate AG1 to trigger the landing procedure
That wasn’t the issue, the issue was that I had messed up the staging accidentally when I was attaching the command pod, but thanks for the help @Kell
@xXRaindropXx use the activation group UI that can be accessed via the right side panel during flight.
How do I land this thing, I can’t turn on AG12
@JoshuaW I don't have much experience working on GitHub. If you want I can send you a pdf version
amazing work! But can you post a manual on github or somewhere other than google drive? For instance I sadly cannot access to google
@pedro16797 yeah i bet