this version is a bit more realistic, now it fully uses throttle for pitch, and actually uses the "parachute" to roll by pulling on either side of it, be warned though it is unbelievably sensitive this version also fixes the falling over issue.
Again a low effort build
GENERAL INFO
- Predecessor: parafoil
- Created On: Android
- Game Version: 0.9.802.0
- Price: $6,826k
- Number of Parts: 62
- Dimensions: 6 m x 9 m x 7 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 1
- Wet Mass: 1,644kg
- Dry Mass: 1,632kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|
8 Comments
- Log in to leave a comment
-
322 TheCrusader318
@FuelsRHeavyRocketLiteTIME this craft in particular it's issue is its design, and the way the game physics work, crafts like this aren't supposed to exist the physics account for planes this craft is technically just a plane that uses the control style of a parafoil, instead of ailerons you reduce lift on one side causing the craft to roll so it could either be unity's physics engine (not sure if the game actually use unity) or just bad design on my part
-
@TheCrusader318 wow nice so maybe stabilizer issues I wonder was reading a post about rolling and how to fix it. Atmosphere does actually go thick to thin usually. With cloud layer of devastation I wonder is it thin thick thin or just heavy gravity in the thick and the thinner having less gravity and therefore stalls from spinning become more frequent and unless highly stable it will roll and pitch.
-
322 TheCrusader318
My previous statement was just something I assumed from trying to fly a plane on Mars, since the atmosphere is less dense I had to either fly faster or at a greater incline to maintain altitude, I assume that the opposite would happen if the atmosphere was more dense
-
322 TheCrusader318
@FuelsRHeavyRocketLiteTIME the tumbling does happen, and even on the better controlling version I cannot fix it without sacrificing the semi-realism of the parachute
-
well i was wondering because gravitational pull towards that destructive cloud layer is the meanest on Jupiter but you have the most time to get velocity and stability in the atmosphere. I wasn't sure if it was limiting craft in the game from flying over the 15KM to 20KM zone. I got a lot of tumbling out of almost everything unless it used jet propulsion most of them just stalled out into a dead spin I'm guessing like you said because of atmospheric condition. Only one vehicle I tested was able to correct itself and fly normally and that has so much Vizzy code it probably just corrects any condition or negative conditions
-
322 TheCrusader318
@FuelsRHeavyRocketLiteTIME I'm assuming you mean if it'll fly on a gas giant? By logic technically it could with a denser atmosphere that also reduces the speed requirements for flight
-
I got an idea that I hope works I wanted to see if it will stay on a gas giant.
@TheCrusader318 I was trying to check on pedro's design too he was highlighted in YT video for creating a bird I'm trying to get that to fly on the planet but I wonder with what you said about density if something like a biplane is the only answer for these gas giants I figured it was some type of high altitude glider with electric propeller.