For career mission "Commercial Pilot". Up to 230m/s in 15km altitude. Needs a lot of work to fly but did its job. Landing directly at target. Pure electric power. Handle with care. Place the payload between the little struts in the bay so that it can fall down when opening the bay.
Would be nice to have swashplates in the future and a trim slider for roll compensation during transit.
GENERAL INFO
- Predecessor: SimpleHelo
- Successors 2 craft(s)
- Created On: Windows
- Game Version: 1.0.9.5
- Price: $6,730k
- Number of Parts: 75
- Dimensions: 9 m x 23 m x 46 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 1.78E+5kg
- Dry Mass: 1.78E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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2 Comments
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17 JezzBomb
Roll compensation should not be needed because you have counter-rotating rotors. I don’t know what weirdness is going on which causes the aircraft to roll. I don’t build many helicopters as I find them super frustrating and difficult to build effectively. I’m new to using Vissy as well so I can’t even help writing a program that can try to help counteract the roll.
@JezzBomb Not so easy to say. Pitch instability is realistic behaviour what I can say from personal experience with RC helies. Roll I can not clearly remember, but since helicopters are instable in nature it's quite o.k. for me. What's missing are swashplates. Replacing it with big gyoroscopes is only a trick to emulate them.