(DISCLAIMER: THIS VERSION IS DEFINITELY NOT A FINAL VERSION SOME MAY EVEN NOTICE THAT THE CREW SLEEPING AREA IS DIFFEEENT THAN IN THE PICTURE (oversight on my part), I FEEL AS THOUGH ITS READY FOR THE PUBLIC, HOWEVER IT IS ONLY THE FIRST POST OF HOPEFULLY MANY TO COME, NOT TO MENTION THAT @ZeusSpaceAgency WILL ALSO BE RELEASING A DIFFERENT VERSION OF THE SAME BASE DESIGN, AND THEY HAVE PUT JUST AS MUCH INTO THIS BUILD PROCESS AS I HAVE AND SHOULD BE CREDITED WITH IT JUST AS MUCH AS ME! XD THANKS ZEUS!)
ITS HERE AT LONG LAST!! 😆😆😆
After what feels like forever, myself and ZeusSpaceAgency have finally gotten to the point that we feel as though the craft we've been working hard to bring all of you, is ready for its public debut. This new craft, which is the culmination of almost 6 months of back and forth and iteration after iteration of prototypes, testing vehicles, and general headaches associated with a build that's considerably more advanced than other builds that either of us have been creating thus far. To say I'm proud of this one is an understatement and I believe ZSA feels the same! 😁
R.I.S.E.S. Stands for Reusable Interplanetary Space Exploration Shuttle , and thats exactly what it does!
Below are the controls, *bare with me as I may forget something, and if you have any questions about how something works or functions, I'd be happy to break it down further or fix an issue if possible/necessary.
**Ag1 controls the folding wings
Ag2 turns on or off the gyro controls
Ag3 controls the position of the canards
Ag4 turns on or off the air-breathing jet engines
Ag5 controls the opening/closing of the main shuttle-bay doors. (Must release docking ports and activate wings before opening)
Ag6 runs a script to assist reentry (must level wings manually for now, but I plan to rework this function in the future to level the crafts wings automatically)
Ag7 powers on/off the shuttle engines after reaching a certain altitude (slider 4 is your manual override switch, set to 100% to activate and below 0 to deactivate)
Ag8 activates/deactivates the landing gear
Ag9 opens/closes the crew entry doors located just behind the cockpit.
Ag10 activates the RCS controls, also controls the RCS braking ports. (Careful, they are VERY powerful and can make you slow down or go backwards verrryyy fast!)
Ag11 controls your headlights/landing lights.
Ag12 is a special feature that, when grounded or at lower altitudes, will activate a script that performs a 2 part automatic burn to propel itself into a stable orbit. (Most of the time XD)
Slider 1 is your wing flaps control, they are necessary for takeoff and landing to be smooth as possible.
Slider 4 controls launch bay doors as well as being the manual engine override switch needed to land on zero atmosphere planetoids. *Slider 4 makes launch bay doors open at -100 and. Activates override at +100*
-Now couple notes,
If you want to open the main shuttle bay, you first must UNLOCK the bay locks using the craft info panel, the docking bay locks are programmed in such a way that all you have to do is select the currently shown dock from the menu and turn it on or off depending on whether or not youre opening or closing the bay.
Must be activated and display "Ready" before closing the bay for the bay to actually lock back in place, -if you dont ready the docking port first, it will not lock back down.
Manual engine override switch is "Experimental" and may be changed with future versions.
Last but not least I want to give a huge shoutout to
ZeusSoaceAgency, without whom this project never would have come about. Thanks!!
Please feel free to drop a comment or an upvote, if u feel so inclined, would really like to hear what everyone thinks.
This is probably the biggest project myself or Zeus have tackled to date and it has been a blast! Pun intended XD
Thank you all!
Please Enjoy! XD