Vizzy/funky trees mixed code for walking, feel free to take a look at it and ask me any questions you have!

Pitch to walk forwards or backwards, roll to turn. I recommend using the slider for pitch as its top speed is 2m/s. I don't recommend going above 3x time warp as it stops being grippy+it can mess up the walk timing.

Known bugs:
I run this on ultra physics at 30fps, I have done 60 fps and for some reason whenever there is an upset (walking over a significant/sudden grade change) it has the possibility of messing up the walk cycle slightly, changing it from an alternating pattern to a "rowing" motion. Not sure why that happens either but it's probably the vizzy running differently/rotator interactions at a higher fps.

For some reason it has a tendency to drift to the left, it showed up in some version but I cannot figure out for the life of me why it does that.

Doesn’t work too well on low gravity planets like Luna, it tends to slide and bounce a lot.

Based off the Minecraft procedural spider video 3 lol

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $125k
  • Number of Parts: 159
  • Dimensions: 1 m x 3 m x 5 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,962kg
  • Dry Mass: 1,962kg

STAGES

Stage Engines Delta V Thrust Burn Mass

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