Set initial angle from 55 - 60 for optimal angle (57.5 is recommended)

Air Burst activates at 1.5km AGL
Ground Burst activates at 50m AGL

After the warhead bus separates from the 2nd stage, an approximate distance of the impact point to the target will be displayed. Your goal is to make that number shrink as much as possible by adjusting the trajectory using the bus to have higher probability of hitting the target.

After having the right impact point, orient the bus prograde, then release the desired warhead/s. After release, you can then spectate them as they fall back. 0 - 5 is clockwise and 6 is the center warhead.

Each warhead has a yield around 300kt.

This ICBM is a work in progress.

GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $15,043,830k
  • Number of Parts: 235
  • Dimensions: 20 m x 2 m x 5 m

PERFORMANCE

  • Total Delta V: 4.8km/s
  • Total Thrust: 1.6MN
  • Engines: 30
  • Wet Mass: 4.06E+5kg
  • Dry Mass: 3.75E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 6 2.7km/s 1.2MN 60s 37,684kg
3 6 1.5km/s 311kN 45s 13,141kg
4 4 14m/s 39kN 5s 13,141kg
6 6 614m/s 10kN 3.6m 3,630kg

2 Comments

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    5,012 OverCAT83

    @TritonAerospace Yea I'll try to make that but after I finish up making this look beautiful

    10 days ago
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    good job. the missile is very clean and stable.
    although my point still stands as this isn't self guided, but i don't know anyone that made a working ballistic missile in this game.
    i hope you make this guided . that will be crazy lol

    +1 10 days ago

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