When I first started vizzy, I discovered that the more complicated a program gets, the less accurate the wait block gets. I got to a point where I would use "Wait 1 Second" and it would take 3 seconds. This is a simple custom instruction that does the same thing as a wait block, but makes it uch more accurate. All you have to do is find the "Wait _ seconds" block in the custom instructions tab, and use it like a normal wait block.

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.508.0
  • Price: $625k
  • Number of Parts: 1
  • Dimensions: 9 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,095kg
  • Dry Mass: 1,089kg

STAGES

Stage Engines Delta V Thrust Burn Mass

3 Comments

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    3,664 JSO18

    @Kleesmilie That is the problem that I was having with wait blocks. They are not accurate to what they should do, and I can not just use a lower number than I need to even it out because the framerate is different on different devices. This program is to fix that problem by using the in game clock which always stays consistent.

    +1 3.8 years ago
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    The execution speed of programs in vizzy seems to depend first on the number of threads and second on the frame-rate.

    3.8 years ago
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    11.4k Chtite451SR2

    found the same issue, thats actually why some vizzy on perseverance (not released yet dont go looking yet) starts after launch XD
    i might implement this in its vizzy and see if it works ;)

    +1 3.8 years ago

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