AG 1 - NEXT
AG 2 - PREV
AG 3 - BACK
AG 4 - SLCT
Executable subroutines with return habilitation, easily configurable hierarchy (by default it's 10 options in each layer but you just have to change 1 number to make that value bigger or smaller), adaptative cycle for partially empty layers.
Current hierarchy:
A
-A.A (subroutine if selected)
-A.B (subroutine if selected)
B
C
D
E
F
G
H
I
J
You can add as many layers as you want (the only limit is the game int variable size). If you find a bug or have any suggestion please comment
GENERAL INFO
- Predecessor: Interactive menu V1
- Created On: Windows
- Game Version: 0.8.401.0
- Price: $500k
- Number of Parts: 1
- Dimensions: 1 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 0N
- Engines: 0
- Wet Mass: 1,003kg
- Dry Mass: 1,000kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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5 Comments
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Dev Pedro
@Insanity try adding 4 parts, each one using a different AG, that may show them
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Dev Pedro
@Insanity that's a very annoying problem, yes, I hope that can be fixed in the future
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10.9k Insanity
This sounds pretty cool but it doesnt work on mobile because the command pod doesnt know that the activation groups are supposed to be pressable in the drop down menu and theres no other way of activating them.
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5,769 SelectAKey
i forsee lots of good things just like this to come in the future. they may even have to create a catergory for program uploads alone.
@pedro16797 true that should fix it