22 downloads

Required Mods: Zilch, 0, Nada (Mobile Fans Rejoice!)

Basic rocket* to achieve a Low Earth Orbit (LEO) in Real Solar System with a little delta V to spare for some maneuvers and getting back down.

This is the twin to my first GTO - Get To Orbit I made for the Real solar system which required the REO Mod, so unfortunately mobile could not use it 😞 All efforts have been made to reproduce the same rocket with only minor changes to it's overall aperance (it's 6 m taller). The engines have been completely reworked to achieve near identical TWR power, very close to similar burn time, and all at a small cost of 500 m/s less delta V (which was mostly lost in the second stage @ about 260 m/s, first stage lost about 100 m/s, third lost about 90 m/s, and we lose about 45 seconds of total craft burn time).

Just like it's REO counterpart, it has 3 power stages, and the TWR is still a little much so you can have a not so perfect launch and manage to circularize. First launch was better than my fiirst version, still a little too fast to apoapsis, but left 2.4k m/s delta V and escaped the atmosphere within about 3 minutes at full throttle the whole way.

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 0.9.802.0
  • Price: $82,881k
  • Number of Parts: 34
  • Dimensions: 58 m x 12 m x 12 m

PERFORMANCE

  • Total Delta V: 11.2km/s
  • Total Thrust: 22.3MN
  • Engines: 6
  • Wet Mass: 1E+6kg
  • Dry Mass: 82,449kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 4 3.7km/s 18.7MN 1.9m 1E+6kg
2 1 4.3km/s 3.2MN 2.8m 2.38E+5kg
3 1 3.2km/s 348kN 3.9m 44,859kg

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