The Kenneth Sojourner: Interplanetary Habitat is a massive reusable rocket designed, not only for the transportation of large numbers of astronauts on Interplanetary missions, but also for long term habitation of those astronauts both in orbit and on the surface of various planets and/or moons.

The Sojourner has a fully decked-out interior design with a total of 7 stories and a maximum crew capacity of 36 astronauts, though the optimal crew count would be around 10. Its fairly simple to navigate through the interior in orbit but on the ground, it may be a little trickier. Just use the grappling hook to safely get from floor to floor and to reach the ground. Jumping makes everything much easier.

The booster stage has around 3,200 m/s of DeltaV and is meant to carry you up to around 50-70 km apoapsis before staging and performing a burn back maneuver to land at or near the space center. With a total DeltaV of over 7,000 m/s in the main stage, you can refuel in orbit and then launch to pretty much anywhere. You'll be able to reach orbit around any planet in the system and land on most planets easily, including those with an atmosphere.

The 1st floor of the ship is the Entry/Exit floor. There are 2 airlocks in the front and back sides of the first floor and 4 seats on either side of the airlocks. These airlocks have no AG's but you can open them with an astronaut while in first person just by tapping or clicking on the door or by activating them manually in third person. The lights in the ship are split into 3 sections. The upper 3 floors are the upper section lights and the lower 4 floors are the lower section lights. There are also lights outside the airlock doors, labeled Exterior Lights which should light up the ground a bit when landed.

The 2nd floor is the Sleeping Quarters. There are 6 beds located around the room and each bed has a personal computer for the astronauts to access as they please.

The 3rd floor is the Cafeteria Floor. With space enough for 8 astronauts to sit around 2 tables on either side of the room. Next to the tables are 2 food storage cabinets with little nutrient bars and water dispensers.

Moving up to the 4th floor, you'll find a simple 0 gravity gymnasium. There are 3 treadmills around the room, as well as, 3 bench press machines coupled with 3 squat rack machines all designed to at least look like they could be used in 0 gravity. And don't forget to stay hydrated using the water dispensers located next to each treadmill.

The 5th floor is an important one. If you're looking to live in space or on another planet, you're going to need a way to patch up your astronauts in the unfortunate case of serious injury. If your Drood doesnt explode when he/she stubs their toe, you can bring them up to the Medical Floor and place them in one of the 2 state of the art med-beds that the government doesn't let the public use which will heal up any injury in a matter of hours. There are 3 seats surrounding either med-bed and 2 first aid cabinets next to each bed.

Coming to the 6th floor, you'll find the Command Area. This floor has 2 command terminals on either side with a large map screen, navball, basic controls and 2 seats. Next to the command terminals, there is space enough for 4 more astronauts to sit and watch the pilots do the hard work. Almost there, I know its a lot.

The 7th and final floor is the Agriculture Floor. This floor houses whatever vegetation the astronauts need to create more nutrient bars and other vital bodily necessities. This floor is also the best floor for viewing the vastness of open space as you coast toward your destination. Yes, I know, the plants are just hemispheres in dirt ok. The part count was already above 1000 and I play on mobile.

This is officially my most complex craft to date. Not only does it have the most interior design I've ever done but it also has the largest interior, and the highest astronaut capacity of any craft I've made in these last 2 years and I am super proud of the final product. I hope you enjoy the work I put into this as much as I do. Maybe at some point, I'll design a sort of cargo variant with rovers and elevators and return crafts. The possibilities. Time to send like 5 of these to Cylero with a crew of 10. Could you imagine seeing 50 astronauts standing in front of 5 massive ships on Cylero. Would be wild. Leave a like if you enjoy and follow for more!

GENERAL INFO

  • Created On: Android
  • Game Version: 0.9.926.0
  • Price: $920,371k
  • Number of Parts: 1227
  • Dimensions: 119 m x 13 m x 12 m

PERFORMANCE

  • Total Delta V: 10.3km/s
  • Total Thrust: 107.7MN
  • Engines: 40
  • Wet Mass: 5.63E+6kg
  • Dry Mass: 3.7E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 21 3.2km/s 83.6MN 2.2m 5.63E+6kg
2 19 7.1km/s 24.0MN 3.1m 1.63E+6kg

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