I need some space weapons!!!
This is part one of Three I repeat THREE starship challenges.
The premise of this challenge is simple: make weapons for space combat that are functional in SimpleRockets.


Rules:

NO mods, XML and overload are ok but I can’t accept your entry if it uses modded parts
MUST be under 100 parts. These weapons will be attached to spacecraft later on and as such should preferably be under 50 parts but 100 is the hard limit
MUST be a successor


Scoring:

30 points for functionality: you will be scored based on how easy your weapon is to use and how accurate/effective it is
10 points for realism: if you hand me an infinite death gun that ignores physics then I’m not gonna be happy.
10 points for plug and play: if I can take your weapon and attack it to my ship with little difficulty then I’ll be happy and give you a high score
5 bonus points for if your weapon is a framework: for example, if your weapon is a missile chip that will automatically set up launch and tracking for a missile with minimal set up so people can create their own missiles. That would be a framework


Deadline is July 4th, not only will their be fireworks planetside but also spaceside with this challenge.


I created a forum post full of weapon ideas, it is located here

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.906.0
  • Price: $8,458k
  • Number of Parts: 5
  • Dimensions: 10 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 3.0km/s
  • Total Thrust: 700kN
  • Engines: 2
  • Wet Mass: 12,199kg
  • Dry Mass: 3,381kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 3.0km/s 699kN 30s 12,199kg

1 Comment

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    I will judge you guys more leniently if you put the specifications you found testing in your description. That way a “Uber long range torpedo” with only 120 km accurate range isn’t judged as if it was 2000 km accurate weapon

    Pinned 2.4 years ago

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