Starship is a fully re-usable heavy lift launch vehicle, capable of carrying 150-200 tonnes to Low Droo Orbit, 250+ tonnes when expendable.


INSTRUCTIONS

  • ROLL CONTROL IS MANUAL FOR THE ENTIRE FLIGHT
  • roll the rocket during ascent and reentry like this, Chines generate extra lift which might help to correct error during entry
  • Heatsheild should be facing south during ascent
  • After stage separation control of the ship is manual until landing burn and catch
  • Use AG9 for the payload bay door
  • You must target here for a perfect catch of the ship

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.111.0
  • Price: $461,620k
  • Number of Parts: 2007
  • Dimensions: 161 m x 87 m x 256 m

PERFORMANCE

  • Total Delta V: 996m/s
  • Total Thrust: 54.9MN
  • Engines: 41
  • Wet Mass: 2.17E+7kg
  • Dry Mass: 1.69E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 13 258m/s 17.6MN 5.1m 2.17E+7kg
2 15 258m/s 20.3MN 4.4m 2.17E+7kg
3 5 258m/s 6.8MN 13.2m 2.17E+7kg
5 3 114m/s 5.1MN 8.0m 2.17E+7kg
6 3 109m/s 4.8MN 8.0m 2.17E+7kg
7 1 0m/s 448kN 7s 2.17E+7kg
11 1 0m/s 0N 12.2m 2.17E+7kg

Comments

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  • Profile image

    What's new?

    1. Catch code for both ship and booster
    2. Working chopsticks with suspension
    3. Block2 ship design
    4. fin control algorithm for both booster and ship
    Pinned 4 days ago
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    @jaquaviontevion Ok

    4 minutes ago
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    @saturn5orbfr1969972 Make a quick save during the hotstaging. Then switch to booster and when ctchbis done you can quickload to do remaining flight of ship

    5 minutes ago
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    @saturn5orbfr1969972 Currently not available

    9 minutes ago
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    @saturn5orbfr1969972 maybe, sometimes booster may hit the tower or stix

    11 minutes ago
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    Is it possible to catch the booster and get stone ship to orbit too without losing the other

    4 hours ago
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    Could I lower the super heavy dawn to the launch mount so I could reconnect it with the QD after catch so could catch the ship

    4 hours ago
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    Can this work without rolling?

    5 hours ago
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    @CeylonAerospace aight, and are u still gonna make a manual version for liftoff and everyrhing else or nah

    8 hours ago
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    @jaquaviontevion they cannot control manually

    9 hours ago
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    @CeylonAerospace what about aft laps

    9 hours ago
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    @Eddyviolin525 Theres no vizzy program for rolling. Do it manually :)

    12 hours ago
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    @CeylonAerospace Btw this is not a critical issue but the booster is always crashing into the left chopstick (when viewed from the front of the tower) so i think the whole thing should be turned by about 3 degrees, i tried doing that but the vizzy program doesnt roll the booster and im a noob so idk which part of vizzy controls the roll of the booster prior to catch

    13 hours ago
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    @yoshiizz This is the target position

    18 hours ago
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    where shall we target for the precise ship catch? the url is not working :<

    19 hours ago
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    @Eddyviolin525 Welcome. Can you send me a video of catch if you can🙏. Link

    21 hours ago
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    @Eddyviolin525 Cool!

    21 hours ago
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    @CeylonAerospace Sorry, I realized it's the warpspeed mod that's creating the issue. Turning it off fixed it. Thanks 🙏

    21 hours ago
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    @Eddyviolin525 Same thing happened to me 5 months ago. It should be a bug

    22 hours ago
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    @CeylonAerospace i can send you a video on discord if thats possible

    22 hours ago
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    @CeylonAerospace yeah i tried everything, the chopsticks start closing after the vizzy switches back to the starship command disc after controlling the sticks prior the liftoff and disconnect from the tower

    22 hours ago
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    @Eddyviolin525 no way! Try redownoading the craft

    +1 yesterday
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    @jaquaviontevion You can use brake for the forward flaps at any time, but once re-entry begins, the flaps are automated.

    yesterday
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    why do chopsticks fall off the tower during liftoff

    yesterday
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    is break and slider 2 for ship flaps or they automated

    yesterday
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