Starship is a fully re-usable heavy lift launch vehicle, capable of carrying 150-200 tonnes to Low Droo Orbit, 250+ tonnes when expendable.
INSTRUCTIONS
- ROLL CONTROL IS MANUAL FOR THE ENTIRE FLIGHT
- roll the rocket during ascent and reentry like this, Chines generate extra lift which might help to correct error during entry
- Heatsheild should be facing south during ascent
- After stage separation control of the ship is manual until landing burn and catch
- Use AG9 for the payload bay door
- You must target here for a perfect catch of the ship
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.111.0
- Price: $461,620k
- Number of Parts: 2007
- Dimensions: 161 m x 87 m x 256 m
PERFORMANCE
- Total Delta V: 996m/s
- Total Thrust: 54.9MN
- Engines: 41
- Wet Mass: 2.17E+7kg
- Dry Mass: 1.69E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 13 | 258m/s | 17.6MN | 5.1m | 2.17E+7kg |
2 | 15 | 258m/s | 20.3MN | 4.4m | 2.17E+7kg |
3 | 5 | 258m/s | 6.8MN | 13.2m | 2.17E+7kg |
5 | 3 | 114m/s | 5.1MN | 8.0m | 2.17E+7kg |
6 | 3 | 109m/s | 4.8MN | 8.0m | 2.17E+7kg |
7 | 1 | 0m/s | 448kN | 7s | 2.17E+7kg |
11 | 1 | 0m/s | 0N | 12.2m | 2.17E+7kg |
Comments
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@jaquaviontevion Ok
@saturn5orbfr1969972 Make a quick save during the hotstaging. Then switch to booster and when ctchbis done you can quickload to do remaining flight of ship
@saturn5orbfr1969972 Currently not available
@saturn5orbfr1969972 maybe, sometimes booster may hit the tower or stix
Is it possible to catch the booster and get stone ship to orbit too without losing the other
Could I lower the super heavy dawn to the launch mount so I could reconnect it with the QD after catch so could catch the ship
Can this work without rolling?
@CeylonAerospace aight, and are u still gonna make a manual version for liftoff and everyrhing else or nah
@jaquaviontevion they cannot control manually
@CeylonAerospace what about aft laps
@Eddyviolin525 Theres no vizzy program for rolling. Do it manually :)
@CeylonAerospace Btw this is not a critical issue but the booster is always crashing into the left chopstick (when viewed from the front of the tower) so i think the whole thing should be turned by about 3 degrees, i tried doing that but the vizzy program doesnt roll the booster and im a noob so idk which part of vizzy controls the roll of the booster prior to catch
@yoshiizz This is the target position
where shall we target for the precise ship catch? the url is not working :<
@Eddyviolin525 Welcome. Can you send me a video of catch if you can🙏. Link
@Eddyviolin525 Cool!
@CeylonAerospace Sorry, I realized it's the warpspeed mod that's creating the issue. Turning it off fixed it. Thanks 🙏
@Eddyviolin525 Same thing happened to me 5 months ago. It should be a bug
@CeylonAerospace i can send you a video on discord if thats possible
@CeylonAerospace yeah i tried everything, the chopsticks start closing after the vizzy switches back to the starship command disc after controlling the sticks prior the liftoff and disconnect from the tower
@Eddyviolin525 no way! Try redownoading the craft
@jaquaviontevion You can use brake for the forward flaps at any time, but once re-entry begins, the flaps are automated.
why do chopsticks fall off the tower during liftoff
is break and slider 2 for ship flaps or they automated