Auto Credit Based on Jundroo's Wasp 2.0

Just a simple jet I made to at least publish one plane. Control with the navsphere so yaw control in pretty much non-existent. Lock heading before taking off and I suggest pitching it 9° for the takeoff. Can cruise at Mach 2.5 - 3.1 but only at high altitudes. Also very unstable if you push it too hard so I suggest taking easy manouvers. I still know very little anything about aircrafts so I probably said or did something wrong. Last, does the general design look good?

GENERAL INFO

  • Predecessor: Wasp 2.0
  • Created On: Android
  • Game Version: 0.9.906.0
  • Price: $33,479k
  • Number of Parts: 31
  • Dimensions: 6 m x 16 m x 16 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 3
  • Wet Mass: 22,929kg
  • Dry Mass: 10,888kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 0m/s 0N 0s 22,929kg

3 Comments

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    @OverCAT Mains are elevators (pitch), ailerons (roll), rudders (yaw) secondary would be flaps and slats (pitch). You can also use two axis on the elevators to control pitch and roll at the same time. Finally are air brakes

    2.5 years ago
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    4,967 OverCAT83

    @GipsyAerospace Thanks for the feedback. I still have a lot to learn about the proper things that you should do in making an aircraft. Also what secondary control surfaces is usually used in jets?

    2.5 years ago
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    Looks good! General stuff for jets are things like making sure the jet can still remain stable when there is no fuel in it (assuming no maneuvers are attempted, and if it is stable with no fuel and maneuvers then that's a plus), try to get the landing gear under the wing (can be tricky if the CoM is further back), and making sure it's still agile enough for simple maneuvers (i.e a J-turn). As you make more planes you'll be able to experiment and make even better designs! :)

    2.5 years ago

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