An update on my wasp upgrade project, this time with a complete weapons system!
Weapons included: AIM-9L, AIM-7M, AIM-120A, AGM-65D, GBU-12, and the missiles I designed: AAM-1B, AAM-2A, AAM-2B. Also comes with a drop tank, but maybe not as a weapon : (
Thanks to @MASTERSAIDCHUCK6 for the GBU-12 :D
Just put whatever weapons you want on the pylons and you are ready to go! Once you have a loadout, the upper front pad will display the selected weapon name and count, and the left display will show which pylons still have something on them.
AG 9 to toggle avionics
AG 11 to toggle radar scanning
AG 2 for the locking circle
AG 10 to cycle target if multiple targets are in the locking circle
AG 5 to cycle weapon types (if you have more than one)
AG 6 to fire the selected weapon
I've also made a few small changes to the fly-by wire to make it auto-trim within a limited range.
Enjoy!
GENERAL INFO
- Predecessor: Wasp 2.0
- Successors 6 craft(s) +49 bonus
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $16,782k
- Number of Parts: 1214
- Dimensions: 5 m x 13 m x 19 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 533kN
- Engines: 27
- Wet Mass: 26,538kg
- Dry Mass: 16,060kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|
The HUD has now been released here
The weapon system is here
@JedediahTheDrooman sorry. I'm back now tho. I was abducted by City county. For few months. If you understand. Lol
@s5ehfr9 Hello, where did you download this version of the game?
Idk why except for AAM-1B & the green bomb nothing works for me for some reason
@JedediahTheDrooman I'm not surprised lol. Updates has done that to a lot
@XionmassResearchDevt she dead about 1.5months ago with only 21years old.
@JedediahTheDrooman rip
Here lies a great vizzer.Farewell
@s5ehfr9 ty
Wow, it actually works so coooll
@Yeetus1127 It should show up in the latest version
How would I fix this problem? Thanks!
Hmmm. AG 5 and 6 don’t show up but I love the craft and the concept.
@SMurf sorry, please disregard my last because somehow I thought this comment was on the missile turret one. You should fire weapons with AG6 and not staging. different weapon types can be cycled with AG 5.
@SMurf the missiles are fired one by one with staging but it should automatically fire when a target is in range
EDIT: please ignore this comment because I thought this was on the missile turret post.
When I fire the missile, all of them fire at once. How do I fix this?
When I fire the missile, all of them fire at once. How do I fix this?
@WereOutOfNamesArentWe The most maneuverable missiles are AAM-1B and AIM-9, and the most destructive ones are AAM-1 and GBU-12(which is a bomb) because they are big. To know which is which, you can see the name in the program or when the weapon is selected.
Sorry I didn't notice the problem with activation groups, but I didn't think this could run on mobile anyway.
Oh wow thanks
Time for some fun!
Thx
@kittman think I should remind you in case you didn't see
I think you have won the coolest plane possible award
I will happily wait for the weapons system before using them. That’ll make working with the armament a lot easier without the Wasp in the way... :)
@kittman Sure but I will release the weapons system separately in a few days and that will be in theory easier to install than what's on this craft. But if you can make it work, don't wait for me.
Can I borrow a couple of these missiles for a project I’ve been working on for a while now? Of course I’ll give credit where credit is due!
In the next update, I will add details to the cockpit and enable simulation of cold start. My plan is to have EVERY BUTTONS AND SWITCHES CLICKABLE. Though the next release might not make it through before the game version updates : (