Auto Credit Based on Jundroo's Wasp 2.0

An update on my wasp upgrade project, this time with a complete weapons system!

Weapons included: AIM-9L, AIM-7M, AIM-120A, AGM-65D, GBU-12, and the missiles I designed: AAM-1B, AAM-2A, AAM-2B. Also comes with a drop tank, but maybe not as a weapon : (

Thanks to @MASTERSAIDCHUCK6 for the GBU-12 :D

Just put whatever weapons you want on the pylons and you are ready to go! Once you have a loadout, the upper front pad will display the selected weapon name and count, and the left display will show which pylons still have something on them.

AG 9 to toggle avionics
AG 11 to toggle radar scanning
AG 2 for the locking circle
AG 10 to cycle target if multiple targets are in the locking circle
AG 5 to cycle weapon types (if you have more than one)
AG 6 to fire the selected weapon

I've also made a few small changes to the fly-by wire to make it auto-trim within a limited range.

Enjoy!

GENERAL INFO

  • Predecessor: Wasp 2.0
  • Successors 6 craft(s) +49 bonus
  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $16,782k
  • Number of Parts: 1214
  • Dimensions: 5 m x 13 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 533kN
  • Engines: 27
  • Wet Mass: 26,538kg
  • Dry Mass: 16,060kg

STAGES

Stage Engines Delta V Thrust Burn Mass

Comments

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    8,600 s5ehfr9

    The HUD has now been released here
    The weapon system is here

    Pinned 4.2 years ago
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    @JedediahTheDrooman sorry. I'm back now tho. I was abducted by City county. For few months. If you understand. Lol

    8 months ago
  • Profile image
    152 SDNS

    @s5ehfr9 Hello, where did you download this version of the game?

    8 months ago
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    45 F0l0pi

    Idk why except for AAM-1B & the green bomb nothing works for me for some reason

    1.1 years ago
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    @JedediahTheDrooman I'm not surprised lol. Updates has done that to a lot

    +1 1.3 years ago
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    @XionmassResearchDevt she dead about 1.5months ago with only 21years old.

    +1 1.3 years ago
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    @JedediahTheDrooman rip

    1.3 years ago
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    Here lies a great vizzer.Farewell

    1.3 years ago
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    @s5ehfr9 ty

    3.0 years ago
  • Profile image
    6,742 JamesV4

    Wow, it actually works so coooll

    3.1 years ago
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    @Yeetus1127 It should show up in the latest version

    3.2 years ago
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    How would I fix this problem? Thanks!

    3.3 years ago
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    Hmmm. AG 5 and 6 don’t show up but I love the craft and the concept.

    3.3 years ago
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    8,600 s5ehfr9

    @SMurf sorry, please disregard my last because somehow I thought this comment was on the missile turret one. You should fire weapons with AG6 and not staging. different weapon types can be cycled with AG 5.

    4.1 years ago
  • Profile image
    8,600 s5ehfr9

    @SMurf the missiles are fired one by one with staging but it should automatically fire when a target is in range
    EDIT: please ignore this comment because I thought this was on the missile turret post.

    4.1 years ago
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    30 SMurf

    When I fire the missile, all of them fire at once. How do I fix this?

    4.1 years ago
  • Profile image
    30 SMurf

    When I fire the missile, all of them fire at once. How do I fix this?

    4.1 years ago
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    8,600 s5ehfr9

    @WereOutOfNamesArentWe The most maneuverable missiles are AAM-1B and AIM-9, and the most destructive ones are AAM-1 and GBU-12(which is a bomb) because they are big. To know which is which, you can see the name in the program or when the weapon is selected.
    Sorry I didn't notice the problem with activation groups, but I didn't think this could run on mobile anyway.

    4.2 years ago
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    4,265 kittman

    Oh wow thanks
    Time for some fun!
    Thx

    4.2 years ago
  • Profile image
    8,600 s5ehfr9

    @kittman think I should remind you in case you didn't see

    4.2 years ago
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    I think you have won the coolest plane possible award

    4.2 years ago
  • Profile image
    4,265 kittman

    I will happily wait for the weapons system before using them. That’ll make working with the armament a lot easier without the Wasp in the way... :)

    4.2 years ago
  • Profile image
    8,600 s5ehfr9

    @kittman Sure but I will release the weapons system separately in a few days and that will be in theory easier to install than what's on this craft. But if you can make it work, don't wait for me.

    4.2 years ago
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    4,265 kittman

    Can I borrow a couple of these missiles for a project I’ve been working on for a while now? Of course I’ll give credit where credit is due!

    4.2 years ago
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    8,600 s5ehfr9

    In the next update, I will add details to the cockpit and enable simulation of cold start. My plan is to have EVERY BUTTONS AND SWITCHES CLICKABLE. Though the next release might not make it through before the game version updates : (

    +2 4.2 years ago
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