I downloaded @InTheHorizonRocketLabs ‘s Nova blueprint and decided to spice it up.
I have made changes to:
I added the word “STOKE” to both stages, but i cant do the logo its hard
Booster landing legs
AG Names, i made them more intuitive and easier to understand
Mass, thrust, engine looks, etc
I changed the second stage engines up a lot, but basically, i made them look more aerospike-y like in the video and also changed them to be hydrolox (yes, i read the wiki)
I didn’t really change up thefirst stage engines much, i kept them methalox and just edited them a bit to fit the booster mass better
I also added cameras
I changed the second stage landing legs to be 3x radial instead of 4
And some other thing i cant remember lmao
GENERAL INFO
- Predecessor: Stoke Space
- Created On: iOS
- Game Version: 1.3.114.0
- Price: $2,610,900k
- Number of Parts: 222
- Dimensions: 38 m x 8 m x 8 m
PERFORMANCE
- Total Delta V: 81.8km/s
- Total Thrust: 12.8MN
- Engines: 56
- Wet Mass: 2.64E+5kg
- Dry Mass: 41,137kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 7 | 41.1km/s | 10.2MN | 1.6m | 2.64E+5kg |
3 | 48 | 40.7km/s | 2.6MN | 2.12hours | 54,825kg |
4 Comments
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907 Skye93
Oh also the SL engines (the invisible ones clipped into the second stage engines) run on methalox but the second stage is hydrolox so just go into hidden properties on all of the SL (Mage 1) engines, go to “engine” and change the fuel type from LOX/CH4 to LOX/LH2 on any five of the SL engines in a row, that’ll fix it
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907 Skye93
Note: soo uhhhh basically i added one of the booster landing legs to AG8 and forgot to add the other three cause symmetry broke, so just make sure all 4 booster legs are set to AG8 and ur good to go :)
@saturn5orbfr1969972 slider 2 (or 1, can’t remember), while the fairing AG is on