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A helicopter with most of its mechanical structure restored. Unlike other crafts, the wings of this aircraft were not modified. In particular, its posture manipulation is derived from real physics.
The aircraft is paired with a very stable flight control, which I have acquired from countless attempts.
The aircraft has 3 different control modes and is equipped with homing missiles.
The missile uses advanced guidance technology and has a very strong tracking capability.

Feature

REAL:The realistic control structure maximizes the use of lift without any modifications to the wings. best possible fits reality
STABILITY:Even if the plane accidentally loses two wings, it can still fly
pSNIUu6.png
sound simulation:You can hear the gusts of wind coming with the paddles, just like in reality.
MISSILE:Powerful missile, extremely strong tracking ability and speed, using a unique control algorithm
auto flight mode:very stable,easy to handle.In this mode, the aircraft will hardly have any difficulty in handling.
acro flight mode:Can perform complex maneuvers.
HUD:eady hud about angle and horizon.
modular programming

mechanical

The swash plate of this aircraft is fully functional, but for stability, instead of controlling the overall pitch, they are distributed on each blade.
Most importantly, this aircraft has flapping hinges and shimmy hinges. After many attempts and modifications, I made them into flexible connections, which have very high stability while maintaining functions
pSN4p8I.png

missile

Missiles use manual aiming. Excellent selection mechanism: You only need to select any part of the enemy plane to aim, instead of having to select the core of the enemy plane.
pSN4sde.jpg
Strong tracking ability: Once locked by the missile, the missile will chase you until you are chased. The control method of the missile is very efficient, and it can adjust its direction very quickly and predict the flight direction of the aircraft.
Very large explosion range: I don't know why this happens
pSNIYg1.png

CONTROL

SLIDER1 CONTROL LIFT FORCE

auto mode:

AG6:Start automatic mode. In this mode, manipulate Slider1 to control the aircraft to ascend and descend. When Slider1 is 0, the plane hovers.

acro mode: and manual mode:

AG5 and AG4:AG5 is for acro mode and AG4 is for manual mode.
In the two mode, manipulate Slider1 to control Lift Force.You should adjust SLIDER1 bigger to provide lift.
In these two modes, the aircraft can rotate in all directions, even upside down.
AG3:Missile.You should lock any part of the enemy aircraft first, then click AG3 to launch a missile

ATTENTION!

You have to run this plane with ultra physics and a frame rate above 60hz, otherwise it may not achieve the desired effect.
Due to the limitations of the physics engine, I had to install a gyroscope to offset some of the YAW torques that are not available in reality. But in terms of pitch and roll control, I didn't make any modifications.
If you have any questions, welcome to comment.

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.0.4.0
  • Price: $-1,316,794k
  • Number of Parts: 453
  • Dimensions: 6 m x 16 m x 22 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 20.4MN
  • Engines: 7
  • Wet Mass: 7,693kg
  • Dry Mass: 7,680kg

STAGES

Stage Engines Delta V Thrust Burn Mass

12 Comments

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    Do you find that adjustment to have any purpose on the props if a plane, or a heli issue only? Something you find that still effective, or past issue? I could not tell you if props have a deadweight slider. I have seen props made of three wings, would you sneak it between them in that case. Is funny you said that because i was full throttle and just using the slider 2 +100% to -100% and watching them bow, looked far out.

    6 months ago
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    @Samps0n The hinges and blades form a linked structure where the blade flapping is mechanically adjusted for self-balancing through the action of flapping and shimmy hinges. These hinges are part of the linked mechenical feedback system, not a separate series configuration.

    As for the fuel tanks at the blade tips, they actually serve as part of the balancing weights. They correct the physical properties of the blades in games, ensuring that the blade portion is accurately calculated. They enable the game to more realistically replicate the physical phenomena of the blades, especially in terms of rotational inertia and their movement and rotation in space.

    6 months ago
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    Ok it, thanks. I just didn’t know the names , you had put a tiny cylinder of fuel tank on the blade tips and I kept thinking you meant this. I couldn’t find them to do anything at all tho. You are gonna send me down a rabbit hole. I never knew the squashplate moved them all. I thought it was about the blade as it comes into the direction of movement and the lift differences caused by their relative speeds, as for the hinges. They are attached apart of rods that connect the blade to the plate(?) or they are in the blades rotor? I gotta rabbit to hole up with but srsly, the fuel tanks on the tip? What’s their purpose?

    6 months ago
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    @Samps0n Flapping hinges and shimmy hinges are a set of hinges used to connect helicopter blades to their roots. The flapping hinge allows the blades to swing up and down within a certain range, also providing some damping; the function of the shimmy hinge is similar, allowing the blades to move forward and backward . The two hinges are perpendicular to each other.Overall, this means that the blades of the helicopter are not rigidly connected to their roots, but allow each blade to have some flexibility. This arrangement of the mechanical structure of the helicopter blades provides stability to the helicopter. (for more details, please refer to online resources on the principles of helicopters).

    The next thing to explain is ”… instead of controlling the overall pitch, they are distributed on each blade”.In real helicopters, the swashplate moves up and down as a whole, providing the same angle offset to all blades through connecting rods. This offset, combined with cyclic pitch change, controls the angle of each blade. However, this mechanical structure is quite obvious, so I did not spend extra effort on the overall movement of the swashplate in this craft. Instead of using this function, I directly used simple rotator (similar to motors in reality) to change the angle of each blade individually, rather than using the overall movement of the swashplate.

    6 months ago
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    I have some questions about your excellent aircraft, one that is doing what it does, better than anyone else has done (impressive) ,well it’s mostly about you presentation . Very Nice! Informative , interesting, well I think it interested me more than it informed or I wouldn’t have been left with Qi’s, lol.
    What’s ‘flapping hinges’ and ‘shimmy hinges’?
    You mention that the squash plates and I have an understanding but your statement confused me”… instead of controlling the overall pitch, they are distributed on each blade”. What does this mean?

    Thanks for the link that sent me here, droodman!

    6 months ago
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    31.6k Felixhdz

    I love it. It is the first helicopter that works perfectly.

    7 months ago
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    135 Westland

    By far the most complete helo experience in from Sr 2 till JuNO

    one year ago
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    2,877 W4RP

    funny story, I've actually been trying to make an automated helicopter, but it hasn't been going so well. This is pretty nice

    1.8 years ago
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    @haogejiuhaoge1 I can believe it, the auto mode feels really good. I imagine auto mode kinda hides the heli's "real" flight characteristics to an extent though, which are really impressive by themself.

    1.8 years ago
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    @PhilipTarpley Haha, in fact, I made more efforts on auto-mode than on acro/manual modes.

    1.8 years ago
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    Pretty amazing, great job on the swash mechanism...had a lot of fun flying it around...esp in acro/manual modes.

    1.8 years ago
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    2,478 MOXMAKER

    Well Done

    1.8 years ago

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