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Make a ssto without xml or tinker panel (excludes resizing as long as mass remains the same)

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.610.0
  • Price: $50k
  • Number of Parts: 1
  • Dimensions: 9 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 20kg
  • Dry Mass: 20kg

STAGES

Stage Engines Delta V Thrust Burn Mass

15 Comments

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    11.4k Chtite451SR2

    @Tweedle_Aerospace ok, but for now, i am not doing hop prototypes

    3.7 years ago
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    @Chtite451SR2 but if you are making hop prototypes then I have plenty of programs for you. Above about 20,000 requires a boostback at apogee to land. And any droneship hops require a boostback and small gravity turn.

    3.7 years ago
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    11.4k Chtite451SR2

    @Tweedle_Aerospace ok
    then i could be in cameras pretty much the whole time lol

    3.7 years ago
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    @Chtite451SR2 yep. The launch and landing are typically on two different devices. My landing activates when a interstate activates but can be changed for activation groups. Although it can’t land from orbit. It is oddly different. But I am working on a deorbit program.

    3.7 years ago
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    11.4k Chtite451SR2

    @Tweedle_Aerospace i was considering making some programs for it, but if i wanted to go to other planets for example, so i though, what if i put launch and landing program seperate,
    does the vizzy you made do that?
    and tnx for the offer too ;)

    3.7 years ago
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    @Chtite451SR2 you should consider using a program. You could use my latest one (not published) if you want. It can land on Pad A to make recovery easier.

    3.7 years ago
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    11.4k Chtite451SR2

    because i didnt release it (yet), but it does do commercial crew and cargo launches on request

    3.7 years ago
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    11.4k Chtite451SR2

    @Tweedle_Aerospace you didnt, its good,
    i do agree flower-1 would be the master lol
    because it has 100% success rate (so far...), im good at piloting it (lol), its an SSTO that doesnt just use a fairing, it uses cargo bays (i got the idea from another users craft), and lands right on a drone ship, and i have a forum on this too, considering to do google form for this
    next up for flower-1: crawler so it can launch somewhere, and then move to launch area, and liftoff

    3.7 years ago
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    @Chtite451SR2 sorry I hope I didn’t upset you. Flower-1 though sounds exciting. You will probably be in dominance for reusability for a while with that.

    3.7 years ago
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    11.4k Chtite451SR2

    @Tweedle_Aerospace yes, ik...
    but flower-1 doesnt use extra fuel added by XML, yet it can fly around 80,000kg to orbit XD
    even cylero, and land on landing area, of course (perseverance may not be quite usable in a career/campaign mode, but flower-1 was partially meant for when it comes, so its easy and cheap to launch crafts [reason for me saying this is because i actually have something better than perseverance]

    3.7 years ago
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    @Chtite451SR2 your SSTO is preserverance would be highly inefficient except it weighs negative 1 trillion kilograms. Which helps a lot.

    3.7 years ago
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    11.4k Chtite451SR2

    @NebulaSpaceAgency ah... i see...
    SSTO's can be hard to build...

    3.8 years ago
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    @Chtite451SR2 i have a bad history with SSTO’s so i easily assume, my bad

    3.8 years ago
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    11.4k Chtite451SR2

    @NebulaSpaceAgency not exactly true tbh
    look at my flower-1 (its a commercial SSTO of mine)
    it doesnt use much fuel in a LDO mission, comes back with more than 70% fuel left XD
    and is very useful,
    perseverance SSTO is an exploration craft (which is useful) sooo...

    3.8 years ago
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    you do know SSTO’s are hyper-inefficient and most of the time useless, unless you’re going for style points

    3.8 years ago

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