While messing around with the stock airplane and trying to make it look like a MiG-21, I found (first through somebody else's build) that when a Command Chip is placed behind a thin fuselage tank and an inlet is placed on the fuselage tank, a nose cone can also be added. On the other person's vehicle this allowed it to be highly supersonic without the need for an afterburner.

So after fiddling around I also found that the CoM and CoL as depicted are tightly placed right on the rear landing gear. This allows the landing gear to function as a fulcrum for a second-degree lever, hence it is incredibly easy to rotate on takeoff. Tests showed high manueverability and a top speed of at least mach 1.6. Hope you enjoy this!

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.8.402.0
  • Price: $8,080k
  • Number of Parts: 18
  • Dimensions: 5 m x 11 m x 15 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 1
  • Wet Mass: 11,888kg
  • Dry Mass: 5,708kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 0m/s 0N 0s 11,888kg

3 Comments

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    21.4k Rafaele

    @TopSecret2 Oooh cool, thx for the info

    4.5 years ago
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    @AstronautPlanes Yeah, it’s a four part cockpit using part shaping in the tools. Surprisingly simple to make with the front or middle parts only needing to be attached to the fuselage. If you need to, translate it down to get that effect!

    But there is no understating the importance of the nose cone/inlet assembly. It’s remarkable how much faster the plane goes with a longer nose cone, and perhaps with its successor it can be proven by adding a piston to the nose cone which will likely create variable geometry in the nose for efficiency. The next best thing would be a turboramjet like you’d find on an SR-71.

    4.5 years ago
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    21.4k Rafaele

    That cockpit looks kinda sleek! Sometimes even more than the fuselage/nose cone method I use.

    +1 4.6 years ago

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