Experience the world's first spaceship in Sr2.
I made the rocket's dimensions, weights and thrusts as accurate as possible to real life.
AG info
-"Do not touch ags" are for functionality cuz i was too lazy to use activate part # in vizzy
-Activate ejection automatically turns on during landing but can be turned on during ascent to simulate abort scenarios
-You may ignore set heading unless your launch site has the same coordinates as baikonur site 1/5.
-Light is for interior light.
GENERAL INFO
- Predecessor: Vostok
- Successors 1 craft(s)
- Created On: Android
- Game Version: 0.9.802.0
- Price: $26,890k
- Number of Parts: 3270
- Dimensions: 38 m x 26 m x 25 m
PERFORMANCE
- Total Delta V: 4.5km/s
- Total Thrust: 5.9MN
- Engines: 47
- Wet Mass: 6.37E+5kg
- Dry Mass: 40,913kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
4 | 32 | 1.7km/s | 4.9MN | 5.4m | 6.35E+5kg |
7 | 0 | 0m/s | 0N | 0s | 1.02E+5kg |
10 | 5 | 2.6km/s | 55kN | 6.1m | 12,482kg |
13 | 1 | 156m/s | 16kN | 44s | 4,670kg |
15 Comments
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2,875 UlmSpaceAgency
@Soyuzfairings500 tbh i just winged that part so uh, scour the internet for references and use parts with no weight so it doesnt act weird (but add an invisible base part with a bunch of weight)
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2,875 UlmSpaceAgency
I just realized some staging detail error with thr second stage
Since its ye old russian rocket, jts supposed to do hot staging but for some reason it separates first so um, oof -
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2,875 UlmSpaceAgency
@Barrettiscool78 I modelled the automation after Vostok 1, even if it had that mishap
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The realism of the service module remaining attached unexpectedly is awesome
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Nice crafts man!