Hud does not work, download fixed version Here
Missiles stripped from my modified wasp so you could put it on your craft. You may want to change their activation groups (in both parts and programs) to fit your needs. These missiles are derivatives from the earliest prototype so the performance is not great, and I will be releasing a new missile built from scratch for performance.
Do not have duplicate missiles as that would mess up fin input. Do not activate missiles with staging as it will disable the missile.
The targeting HUD is optional but the missiles would not work without the radar(unless you broadcast"MissileSetTarget" with target ID in your own program).
GENERAL INFO
- Predecessor: Wasp 2.0
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $50k
- Number of Parts: 71
- Dimensions: 1 m x 1 m x 0 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 98kN
- Engines: 4
- Wet Mass: 2,427kg
- Dry Mass: 1,286kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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9 Comments
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8,600 s5ehfr9
@ThePilotDude I tried it and it apparently doesn't work fore some unknown reasons. I'm trying to fix it and I will upload the fixed version ASAP.
EDIT: it's done and you could download and replace the fire control part with the new one. -
1,015 ThePilotDude
@s5ehfr9 I've got the targeting computer and missiles installed and functioning, however the middle circle in the targeting hud isn't following the aircraft the radar has locked on to. Any suggestion about why this would happen?
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8,600 s5ehfr9
@Phantomgh You can also check out my Wasp, it's got the missiles already set up and it also comes with a fly-by wire!
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7,193 DennisLoboGames
@s5ehfr9 - El mejor ingeniero aeronáutico eres tu!
The best aeronautical engineer is you, a brutally fantastic program -
@Wangpeir6363 I am making a new missile and I am experimenting with all the options, which include gyros. So be patient as I will try to come up with the most efficient way in the next missile.