The 3 Updated PeaceLauncher Blossom Capsules, 2 are crew capsulses and 1 is a cargo capsule, each capsule weighs between 33 and 35 metric tonnes in total weight including the service module.
Each crew capsule can hold 9 crew members, and each service module provides the Blossom Space System with somewhere between 1 and 2 km/s of delta-v.
The service module also provides the necesarry fuel for the RCS systems during the missions of the Blossom Space Systems as well as additional battery, the capsule have their own independant supply of RCS for use during re-entry and sufficient battery too. The service module can also serve as a kickstage on other non-capsule missions and can handle payloads of around 15-20 tonnes.(Use AG 4 and 5 for the service module engines, and 6 for the komodo engines, the CDE engine on the service module is less efficient but more powerful than the SDE engines on the service modules so which engines you use is dependant on mission requirements)
GENERAL INFO
- Predecessor: PeaceLauncher
- Created On: Windows
- Game Version: 1.2.210.0
- Price: $8,483k
- Number of Parts: 192
- Dimensions: 10 m x 5 m x 5 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 412kN
- Engines: 16
- Wet Mass: 1.05E+5kg
- Dry Mass: 63,319kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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4 Comments
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1,376 InnovXSystems
Blossom is now a launch vehicle again.
https://www.simplerockets.com/c/T5Ca4M/Innovare-PeaceLauncher-Blossom-Block-B -
1,376 InnovXSystems
@RocketKitty After checking again I think the only one with the issue is the heaviest and most at-risk version, the komodo capsule one.
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1,376 InnovXSystems
After doing a flight, the parachutes should be at the minimum size before inflation (0.5m) as they are at risk of snapping during deployment
These are the primary crew vehicles in the Photonix-Innovare Lunar Sonata Program, an explanation of the program is in my most recent rocket, the Scorpio rocket.