- How it works :
First the program will get lateral velocity vector then multiply by time until impact to get the ballistic range vector
After that add that ballistic range vector to nav position to get impact point
And then corrects for ground height
- Well what's new with this version 2 ?
Impact point accuracy increased
By correcting the ground height for nav position first (scale down the nav position vector to the length of nav position where the craft is still on the ground) and then add ballistic range vector get impact point.
And then corrects for ground height.
- What can I do with it??
You can use this for boostback burn and guidance landing or aerodynamic guidance or anything you want.
Big thanks to Golden Shadow and Patelsh24
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Awesome! Good job!