The second update since the last release
This update adds:
1.Allows the user to manually enter the orbital height data, which will be reached when the launch is completed.
2.Enhance the accuracy of the orbit correction.
3.Added control of rocket boosters.
4.Added some bugs.
Default use AG1 Start.
For details, please visit
GENERAL INFO
- Predecessor: Vizzy Automatic Rockets 1.0
- Created On: Windows
- Game Version: 0.9.508.0
- Price: $44,335k
- Number of Parts: 76
- Dimensions: 69 m x 5 m x 16 m
PERFORMANCE
- Total Delta V: 8.1km/s
- Total Thrust: 18.1MN
- Engines: 6
- Wet Mass: 6.45E+5kg
- Dry Mass: -57,345kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 4.2km/s | 13.1MN | 2.4m | 6.45E+5kg |
2 | 0 | 0m/s | 0N | 0s | 3.16E+5kg |
4 | 1 | 3.9km/s | 3.0MN | 2.0m | 1.81E+5kg |
19 Comments
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152 SDNS
Hello, did you download this version of the game from Steam?@JasonCaesar007 @JasonCaesar007 @JasonCaesar007
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0 Samps0n
I just typed the metres cus I couldn’t even get the ag1 appear, is this in reference to the 1.0 or is it due to fact I am on a iPad Pro? @JasonCaesar007
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0 Samps0n
Very cool! Easy to use and works at a whole range of altitude. Even filled me in on some of the program running!
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9,400 RudimentaryCheezit
@Staticalliam7
you didn’t have to answer that it was a year ago when i was new😆 -
3,539 vghfr
@FriendlyFin The block-based in-game programming language (think scratch but way more complicated)
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102 TruttleBlock173
It worked pretty well. could this code work on any of my rockets?
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102 TruttleBlock173
impressive code but i think the instructions are insufficient for normal people who dont understand vizzy like me
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5,725 JasonCaesar007
@EkdahlSpaceAgency If you are convenient, can you provide me with the file of your Vizzy program, and I will help you check if there is an error.
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@JasonCaesar007 Is this some kind of test to see if we can fix your broken code or something?
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5,725 JasonCaesar007
@EkdahlSpaceAgency You need to check your program carefully for errors, otherwise it will not run.
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@JasonCaesar007 Did you test this before you uploaded it? Because there is no AG1 and entering any height data at the beginning of launch doesn't appear to effect anything.
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5,725 JasonCaesar007
@EkdahlSpaceAgency You need to try this yourself. You can try to create multiple variables to store these data, calculate them and put them in the emission process.
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Ive tried launching your rocket with multiple height inputs with no success. I'm sure your code makes sense to you but do you mind adding more notes on what data to input for a successful launch.
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When launching, enter the desired orbit height in the pop-up box and then turn on AG1.