Auto Credit Based on CLESstudio's Kiev Class carrier
Some of you may remember my flying submarine.. Well I’m trying to do that here. One of the issues I’m facing is as my speed approaches about 100, the ships deck suddenly seperates from the hull, flying apart. I can’t seem to figure out why, and would love some help fixing that so I can get closer to her flying.
Thanks!
GENERAL INFO
- Predecessor: Kiev Class carrier
- Created On: iOS
- Game Version: 0.9.918.1
- Price: $-1,051,637k
- Number of Parts: 3846
- Dimensions: 72 m x 109 m x 270 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 457.6MN
- Engines: 17
- Wet Mass: 1.53E+7kg
- Dry Mass: 8.5E+6kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 4 | 0m/s | 0N | 0s | 1.53E+7kg |
7 Comments
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8,528 CLESstudio
I also need to remind you that the ship is not symmetrical in shape, so it is not suitable for modification as a flying machine
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239 Rb2187
@CLESstudio
Ahhhhh. Any chance we can fix that? lol
This baby needs to fly! -
8,528 CLESstudio
I'll tell you why, it's because my ship's deck usually only has one connection to the rest of the ship.
2 Upvotes
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@CLESstudio
I've got air resistance off... It's really a brute force kind of deal, lets see if it'll happen lol.
I'll have to dig into XML, never done that before.