Auto Credit Based on MechanizedBlackSheep's F-15 A Scale -Live Weapons NO MODS!

Grossly overhauled flight model, MUCH more controllable, stable, & more fun to fly! Still has the slight yaw drift (watch it after you let off the last missle, can't seem to nab that one, it just happens, let it get away, its a death spin :/, only the last missile does it. Also on rare occasion the first missile will stick, burn out and fall off, rare but happens, usually if you have pitch bouncing, but only the first missile 🤷🏼???).

Added a Speed break, really helps at low altitude. Modified the control surface speeds and sizes, roll was a little weak, and slowed down the pitch so it doesn't yoyo so bad anymore. Doubled the tail fin size seems to have a nice effect with yaw, much more accurate depiction now.

Still no scripting, other than the missile release control, more to come... not a basic first build by any means 🙊.

Slider 1 - Flaps
Slider 2 - Speed Break (Works Now!)
6 - Canopy
7 - Lights
8 - Gear
Stage Up > 1, Fire Scale Size AIM-7 (4x) Straight! (fuzz low, but tight grouping)

To remove the missiles, and just have a scale F-15, select the hidden side interstage right behind the missile, open part connections from the selection side menu(or hit c on PC), remove the "Detachment" point by clicking the "X" then grab any part of the missile and toss it (or save it as a sub assembly *note how its staged & check the script to save that too. Also note, there is a "Left Missile" & "Right Missile" to balance the airfoils to the aircraft*) Do that for each one then remove your empty stages (8 will be empty).

GENERAL INFO

PERFORMANCE

  • Total Delta V: 19m/s
  • Total Thrust: 292kN
  • Engines: 6
  • Wet Mass: 47,000kg
  • Dry Mass: 20,813kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 0m/s 0N 0s 46,989kg
2 1 5m/s 73kN 3s 46,989kg
4 1 5m/s 73kN 3s 46,767kg
6 1 5m/s 73kN 3s 46,544kg
8 1 5m/s 73kN 3s 46,321kg

6 Comments

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    If it does, just go to settings and map it another control, like slider 4, and use slider 3 for the engines. I wouldn't think it would do that though because throttle is throttle and slider x is slider x so it's a specific data bit in the code. Also, by changing the engine to a slider, it should no longer respond to the throttle input anyway @YaMomzBox420

    3.0 years ago
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    1,176 YaMomzBox420

    @AverageJoe good idea! I hadn't really thought about that before, so I'll have to try it. Not sure if it'll work though since I have this nagging feeling that the joystick will just override whatever custom controls you have and still adjust throttle anyway. Still though, it's worth a shot!

    3.0 years ago
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    @YaMomzBox420 I just thought of a little "hack" for you. Just set both engines to slider 3 or 4. That way you can use one stick to do just the yaw part and take the throttle management off the other axis 👍

    3.0 years ago
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    More on the way but a few "sidebars" first, plus a new project idea that went from "one simple thing" to something that's going to be an entire fleet of different things now 🙄 I've gotta get busy 🙊

    3.0 years ago
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    1,576 DARO

    Yaaaahahaa. Yaa that's hot. That's reaaal hot.

    +1 3.0 years ago
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    das cool

    +1 3.0 years ago

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