WARNING: You need quite a good thrutle control to make this fly, without cargo MaxQ makes it quite hard, but it's possible. I have to test Starship (BFS) reentry and adjust the wings, they could maybe work, but I'm not sure.
WARNING 2: There's a problem whith the rocket detaching when spawning. If that happens Crane control could not work even after taking control of the CPU on top, if you want to use the crane launch with it's crane set to Primary.
Ship and crane based in 2017 renders.
Rocket based on 2018 renders.
This is a 1:1 replica of the SpaceX Starship (BFR) with working grid fins and reentry wings capable or pushing various tons of cargo into orbit. I took all measurements from the 2018 renders and the thrust from old Elon Musk talks. That's the closest I could get to Raptor thrust. I used Xenon to replicate crew mass.
You should launch this version from water but be careful with default water launch site since it's not looking east.
AG 1: Grid fin deploy
AG 2: Reentry wings pitch control
AG 3: Cargo door
AG 4: Crane
AG 9: Solar
AG 10: RCS (off by default)
Slider 1 controls grid fin angle of deployment, they control pitch by themselves; and crane extension.
Slider 2 controls reentry wings mode (-100% for launch/land and 100% for reentry) and crane cable extension.
Roll controls crane rotation
GENERAL INFO
- Created On: Windows
- Game Version: 0.6.6.1
- Price: $205,908k
- Number of Parts: 381
- Dimensions: 143 m x 249 m x 57 m
PERFORMANCE
- Total Delta V: 2.6km/s
- Total Thrust: 83.4MN
- Engines: 38
- Wet Mass: 2.73E+7kg
- Dry Mass: -170,096,448kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 31 | 2.6km/s | 68.8MN | 79s | 3.54E+6kg |
2 | 0 | 0m/s | 0N | 0s | 2.5E+6kg |