AG1 : Left
AG2 : Right
AG3 : Down
AG4 : Rotate
Due to the optimization problem of the program, it will take a long time to calculate when there are more squares on the screen. Please wait patiently
I will fix these problems and a known erasure-time BUG in a later version
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11.2k Insanity
Truely awesome, btw i think you can change the maximum amount of vizzy lines processed per frame by editing the xml of the main command chip/pod.
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当屏幕上方块太多消行时会花费很长的时间来计算,请耐心等待,我将在以后的版本中修复此问题以及消行时的一个bug